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General Tabletop Discussion
*Dungeons & Dragons
Magic Resistance at Level 3? Warlock Familiars
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<blockquote data-quote="Falling Icicle" data-source="post: 6626415" data-attributes="member: 17077"><p>I don't even know why you're arguing with me. All I said initially was that warlock familiars are creatures bound to serve by magic, not the optional, <em><strong>variant</strong></em> familiars found in the Monster Manual which can <em><strong>voluntarily</strong></em> serve a master and give that person spell resistance. I was simply pointing out that, at least by default, the warlock's familiar does not offer spell resistance to its master, since that is an optional rule meant for familiars that are acquired through roleplaying. Had that feature been intended to be a free part of the warlock chain pact, surely they would have said so in the PHB.</p><p></p><p>Then, after making that observation, I suggested that a DM could let a warlock's familiar voluntarily give its master spell resistance in the same manner after he earned its devotion through roleplaying. The first part was an observation of the rules as written, the second was a suggestion about one way I think a DM could give that benefits to warlocks and have it be fair. I wasn't trying to tell people how they can or can't play, but to suggest a way for DMs to reward warlocks with a power that they don't normally get. You then responded by deriding what I said as "pure speculation." I don't get it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>As for a familiar being a warlock's patron, of course the DM could do that. If that's what you want to do in your game, go right ahead. It could make for an interesting story. I'd just be leery of the DM using that as an excuse to hijack the warlock's familiar at a whim, when it's meant to be a loyal minion. In any case, it's your game. Play it however you like.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6626415, member: 17077"] I don't even know why you're arguing with me. All I said initially was that warlock familiars are creatures bound to serve by magic, not the optional, [I][B]variant[/B][/I] familiars found in the Monster Manual which can [I][B]voluntarily[/B][/I] serve a master and give that person spell resistance. I was simply pointing out that, at least by default, the warlock's familiar does not offer spell resistance to its master, since that is an optional rule meant for familiars that are acquired through roleplaying. Had that feature been intended to be a free part of the warlock chain pact, surely they would have said so in the PHB. Then, after making that observation, I suggested that a DM could let a warlock's familiar voluntarily give its master spell resistance in the same manner after he earned its devotion through roleplaying. The first part was an observation of the rules as written, the second was a suggestion about one way I think a DM could give that benefits to warlocks and have it be fair. I wasn't trying to tell people how they can or can't play, but to suggest a way for DMs to reward warlocks with a power that they don't normally get. You then responded by deriding what I said as "pure speculation." I don't get it. :confused: As for a familiar being a warlock's patron, of course the DM could do that. If that's what you want to do in your game, go right ahead. It could make for an interesting story. I'd just be leery of the DM using that as an excuse to hijack the warlock's familiar at a whim, when it's meant to be a loyal minion. In any case, it's your game. Play it however you like. [/QUOTE]
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Magic Resistance at Level 3? Warlock Familiars
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