Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Resistance: What was Old is New
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="touc" data-source="post: 9537987" data-attributes="member: 19270"><p>I like the idea and system, definitely have considered adding it back to my games. Look also at <strong>Dragon Magazine #218</strong> (Skip Williams, p56). Good article on how old-school magic resistance worked and my suggestions are influenced by it. My suggestions make it a big wordier, which is counterproductive, but hit the "troubleshooting" pointed out by Skip.</p><p></p><p><span style="color: rgb(44, 130, 201)">Creatures with Magic Resistance (MR) have a chance to completely ignore spells and spell-like effects from other creatures or items. A spell-like effect directly mimics the effect of a spell but does not include innate abilities such as paralyzing gazes or breath weapons.</span></p><p><span style="color: rgb(44, 130, 201)"></span></p><p><span style="color: rgb(44, 130, 201)">MR only applies to magic that directly damages, restricts, changes, or targets the creature and requires no action by the creature with MR to use. Magic that indirectly affects the creature, such as changes in light, the shape of the environment, or summoned creatures is not affected by MR. For example, a drow elf with MR could attempt to ignore the damage of a <em>wall of fire</em> because walking through the fire would directly damage the drow, but MR would not allow it to see through the opaque feature of the wall because that creates an indirect change in the environment, nor could it walk through a <em>wall of stone</em>. MR does not apply to a creature's own spells, abilities, or when it uses a magic item to generate a spell-like effect.</span></p><p><span style="color: rgb(44, 130, 201)"></span></p><p><span style="color: rgb(44, 130, 201)">A creature with MR can, as a free action on any turn, voluntarily suppress its magic resistance until the start of its next turn. </span></p><p><span style="color: rgb(44, 130, 201)"></span></p><p><span style="color: rgb(44, 130, 201)">MR success negates only the portion of the spell affecting the creature. A <em>fireball </em>would still affect others in the area, a<em> lightning bolt </em>would continue on its course, and<em> magic missiles</em> targeting others would streak to their targets.</span></p><p></p><p><span style="color: rgb(0, 0, 0)">[Thoughts on permanent or pre-existing spells? It originally applied and I really think outright dispelling is bad]. </span></p><p></p><p><span style="color: rgb(44, 130, 201)">If a pre-existing magical effect on an area or item is subject to being suppressed or dispelled, such as an <em>arcane lock, </em>MR can be used to attempt to temporarily ignore the effect as applies to the creature but not actually dispel the spell. The drow would merely attempt to open the door and check its MR. A <em>wall of force, </em>however, cannot be dispelled and could not be bypassed with MR. Similarly, <em>protection from evil </em>would not cease to function around a demon with MR because it does not directly restrict or target the demon.</span></p></blockquote><p></p>
[QUOTE="touc, post: 9537987, member: 19270"] I like the idea and system, definitely have considered adding it back to my games. Look also at [B]Dragon Magazine #218[/B] (Skip Williams, p56). Good article on how old-school magic resistance worked and my suggestions are influenced by it. My suggestions make it a big wordier, which is counterproductive, but hit the "troubleshooting" pointed out by Skip. [COLOR=rgb(44, 130, 201)]Creatures with Magic Resistance (MR) have a chance to completely ignore spells and spell-like effects from other creatures or items. A spell-like effect directly mimics the effect of a spell but does not include innate abilities such as paralyzing gazes or breath weapons. MR only applies to magic that directly damages, restricts, changes, or targets the creature and requires no action by the creature with MR to use. Magic that indirectly affects the creature, such as changes in light, the shape of the environment, or summoned creatures is not affected by MR. For example, a drow elf with MR could attempt to ignore the damage of a [I]wall of fire[/I] because walking through the fire would directly damage the drow, but MR would not allow it to see through the opaque feature of the wall because that creates an indirect change in the environment, nor could it walk through a [I]wall of stone[/I]. MR does not apply to a creature's own spells, abilities, or when it uses a magic item to generate a spell-like effect. A creature with MR can, as a free action on any turn, voluntarily suppress its magic resistance until the start of its next turn. MR success negates only the portion of the spell affecting the creature. A [I]fireball [/I]would still affect others in the area, a[I] lightning bolt [/I]would continue on its course, and[I] magic missiles[/I] targeting others would streak to their targets.[/COLOR] [COLOR=rgb(0, 0, 0)][Thoughts on permanent or pre-existing spells? It originally applied and I really think outright dispelling is bad]. [/COLOR] [COLOR=rgb(44, 130, 201)]If a pre-existing magical effect on an area or item is subject to being suppressed or dispelled, such as an [I]arcane lock, [/I]MR can be used to attempt to temporarily ignore the effect as applies to the creature but not actually dispel the spell. The drow would merely attempt to open the door and check its MR. A [I]wall of force, [/I]however, cannot be dispelled and could not be bypassed with MR. Similarly, [I]protection from evil [/I]would not cease to function around a demon with MR because it does not directly restrict or target the demon.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Resistance: What was Old is New
Top