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*Dungeons & Dragons
Magic Resistance: What was Old is New
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<blockquote data-quote="Stormonu" data-source="post: 9537997" data-attributes="member: 52734"><p>I think the original is way to wordy. Perhaps a static bonus to saves against spells (+1 per 5% of old resistance?), and if the save is made it has no effect/deals no damage. Casters above 11th level reduce the static bonus by 1 per level above 11th.</p><p></p><p>version 1:</p><p><strong><em>Magic Resistance.</em></strong> The <creature> gains a +X bonus to saves against spells or magic item effects. On a successful save, the spell has no effect on the <creature>, though other creatures may still be affected. If the caster is above 11th level or CR, reduce the <creature's> bonus by 1 per caster level above 11th.</p><p></p><p>version 2:</p><p><strong><em>Magic Resistance X.</em></strong> When the creature is subjected to a spell or magical effect, roll a d20. On a roll of X or higher, the spell has no effect on the <creature>, though other creatures may still be affected. If the caster is above 11th level or CR, increase the <creature's> target number by 1 per caster level above 11th. If the <creature> is affected, it is still entitled to any saving throws it would receive against the effect.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9537997, member: 52734"] I think the original is way to wordy. Perhaps a static bonus to saves against spells (+1 per 5% of old resistance?), and if the save is made it has no effect/deals no damage. Casters above 11th level reduce the static bonus by 1 per level above 11th. version 1: [B][I]Magic Resistance.[/I][/B] The <creature> gains a +X bonus to saves against spells or magic item effects. On a successful save, the spell has no effect on the <creature>, though other creatures may still be affected. If the caster is above 11th level or CR, reduce the <creature's> bonus by 1 per caster level above 11th. version 2: [B][I]Magic Resistance X.[/I][/B] When the creature is subjected to a spell or magical effect, roll a d20. On a roll of X or higher, the spell has no effect on the <creature>, though other creatures may still be affected. If the caster is above 11th level or CR, increase the <creature's> target number by 1 per caster level above 11th. If the <creature> is affected, it is still entitled to any saving throws it would receive against the effect. [/QUOTE]
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