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General Tabletop Discussion
*Dungeons & Dragons
Magic Resistance: What was Old is New
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<blockquote data-quote="Distracted DM" data-source="post: 9538846" data-attributes="member: 6894926"><p>I appreciate that you're addressing magic resistance- it's weak as heck compared to older editions.</p><p></p><p>So the current version: MR score is added to the creature's save, or their AC, against a spell. If they pass, zero effect. If they fail, they get to make a save as normal? That makes sense but adds an extra roll in there... should it get a second roll? Could there be a "if it fails by more than ##" effect in there to cut down on the extra rolling?</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9538846, member: 6894926"] I appreciate that you're addressing magic resistance- it's weak as heck compared to older editions. So the current version: MR score is added to the creature's save, or their AC, against a spell. If they pass, zero effect. If they fail, they get to make a save as normal? That makes sense but adds an extra roll in there... should it get a second roll? Could there be a "if it fails by more than ##" effect in there to cut down on the extra rolling? [/QUOTE]
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Magic Resistance: What was Old is New
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