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General Tabletop Discussion
*Dungeons & Dragons
Magic school tainting of land.
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<blockquote data-quote="cbwjm" data-source="post: 8628623" data-attributes="member: 6788732"><p>A place tainted with necromancy might have less new life in it, even as life that is already established withers and dies. So dead trees, twisted and gnarled, desiccated plants, decaying animal life, and barren plains. For the humanoid communities in the region, perhaps there are more still births and miscarriages as the necromantic magic saps the life from the unborn child.</p><p></p><p>A place tainted, or perhaps blessed, by enchantment might have people that are friendlier and more outgoing than other regions. This effect affects even people new to the region as if under a charm spell cast by everyone. Everyone is friends with everyone else. A more darker bent might make everyone more suggestible, even a casual comment like "Ah, go jump of a bridge" might cause someone to run off and do exactly that. Finally, events like those in Euripides', The Bacchae might be common.</p><p></p><p>Conjuration is pretty much just summoning and teleporting. You could have people walking towards one location, only to end up in another. Worst of all though, this area might have extraplanar incursions as a constant issue. Demons & Devils fighting amongst themselves, with angels later joining the fray. Fey coming in and causing mischief, elementals causing upheaval. Quite the dangerous area which might be hard to leave due to random teleports.</p><p></p><p>Can't trust anything with illusion. I might take a queue from dragonlance and the mindspin spell. In the originals I believe wizards and warriors swapped roles, and thieves and priests swapped roles. So your bookish wizard becomes a mighty warrior and the local priest suddenly finds themselves bereft of contact with their god, but able to pick locks and sneak. You could just make players swap their character sheets between each other, don't give them any time to read through it, just swap and quickly move on and have people adapt as part of play. In this environment, if you die as a wizard, you die as a fighter.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8628623, member: 6788732"] A place tainted with necromancy might have less new life in it, even as life that is already established withers and dies. So dead trees, twisted and gnarled, desiccated plants, decaying animal life, and barren plains. For the humanoid communities in the region, perhaps there are more still births and miscarriages as the necromantic magic saps the life from the unborn child. A place tainted, or perhaps blessed, by enchantment might have people that are friendlier and more outgoing than other regions. This effect affects even people new to the region as if under a charm spell cast by everyone. Everyone is friends with everyone else. A more darker bent might make everyone more suggestible, even a casual comment like "Ah, go jump of a bridge" might cause someone to run off and do exactly that. Finally, events like those in Euripides', The Bacchae might be common. Conjuration is pretty much just summoning and teleporting. You could have people walking towards one location, only to end up in another. Worst of all though, this area might have extraplanar incursions as a constant issue. Demons & Devils fighting amongst themselves, with angels later joining the fray. Fey coming in and causing mischief, elementals causing upheaval. Quite the dangerous area which might be hard to leave due to random teleports. Can't trust anything with illusion. I might take a queue from dragonlance and the mindspin spell. In the originals I believe wizards and warriors swapped roles, and thieves and priests swapped roles. So your bookish wizard becomes a mighty warrior and the local priest suddenly finds themselves bereft of contact with their god, but able to pick locks and sneak. You could just make players swap their character sheets between each other, don't give them any time to read through it, just swap and quickly move on and have people adapt as part of play. In this environment, if you die as a wizard, you die as a fighter. [/QUOTE]
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