Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Magic Skull Games] Pyro class builds from the Grimoire Viperian
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Darkhaunter" data-source="post: 6078664" data-attributes="member: 6697531"><p>This thread is for posting <strong>Pyro class builds </strong>from <a href="http://www.magicskullgames.com" target="_blank">Magic Skull Games'</a> <a href="http://rpg.drivethrustuff.com/product/104112/Grimoire-Viperian" target="_blank">Grimoire Viperian</a>. </p><p></p><p>I'd love to see others' builds and ideas, so feel free to post 'em!</p><p></p><p></p><p></p><p><u><strong>"IGNITER" PYRO BUILD</strong></u></p><p></p><p>The first suggested build is the Igniter pyro. The Igniter build focuses on maximizing the pyro's mainstay power, the ability to potentially ignite opponents, and two-weapon fighting. More often than not, this is going to be the standard build for most pyro characters or NPCs.</p><p></p><p>Race: Human, for bonus feat to kick start TWF, stat boost and extra skill points.</p><p></p><p>Starting Stats:</p><p>(15pt standard point buy)</p><p>STR 14, DEX 17, CON 12, INT 11, WIS 10, CHA 10.</p><p></p><p>Basic starting gear: studded leather, shortsword (piercing), handaxe (slashing), (12) torches (bludgeoning + fire and possible igniting), (2) alchemist’s fire, light crossbow, 20 bolts</p><p></p><p>...................................................................</p><p></p><p><u>Skills</u></p><p>All pyros have a fair number of skill points to play with. The most important for the igniter are:</p><p></p><p> </p><ul> <li data-xf-list-type="ul">Craft (Alchemy) for alchemist's fire and all the other handy alchemy items. This build has no Int bonus, but since it's a class skill it will get a little boost.</li> <li data-xf-list-type="ul">Perception is just plain good for anyone, and all the better for the pyro since its a class skill</li> <li data-xf-list-type="ul">Stealth for scouting (with your torch doused but at the ready for a quick ignite) and for escaping</li> <li data-xf-list-type="ul">Escape Artist is nice for this high Dex, low Str build</li> <li data-xf-list-type="ul">Ride just for the mobility and leveraging the build's high Dex, and for making fast getaways</li> <li data-xf-list-type="ul">Bluff is not a fantastic choice for a low Cha build, but since it's a class skill it will get a little boost, and the skill may come in handy for dodging the authority's questions...</li> <li data-xf-list-type="ul">Knowledge (arcana),(dungeoneering)and {history) can come in handy for the pyro in search of lost tombs, treasure, and general adventuring</li> <li data-xf-list-type="ul">Use Magic Device will always be handy, though with no Cha bonus, it's iffy</li> </ul><p></p><p>...................................................................</p><p></p><p><u>Feats and Ability Choices</u></p><p></p><p>Level 1:</p><p></p><p>Two-Weapon Fighting (shortsword or handaxe in main hand, torch in off-hand)</p><p>Weapon Finesse (human bonus)</p><p></p><p>Level 2:</p><p></p><p>Igniter talent to improve ignition range</p><p></p><p>Level 3:</p><p></p><p>Fire Breather torch attack for an area of effect fire attack</p><p>Master of Arson feat to automatically ignite opponents x times per day</p><p></p><p>Level 4:</p><p></p><p>ability increase (+1 Dex = Dex 18)</p><p>Fire Arrows talent for igniting targets from a distance or helping out your archer allies</p><p></p><p>Level 5:</p><p></p><p>Penetrating Torch special attack for getting past fire resistance plus a small damage bonus,</p><p>Combat Reflexes feat for extra attacks of opportunity and thus more chances to ignite opponents</p><p></p><p>Level 6:</p><p></p><p>Improved Torch and Steel talent for early access to the Improved Two-Weapon Fighting feat</p><p></p><p>Level 7:</p><p></p><p>Blazing Torch special attack for greater torch fire damage and imbuing weapons with the flaming quality</p><p>Extra Special Torch Attack(Witchlight Torch) feat for inflicting cold damage vs. fire resistant targets</p><p></p><p>Level 8:</p><p></p><p>ability increase (+1 Dex = Dex 19)</p><p>Brimstone Mixture talent for dealing with fire resistant and even fire immune outsiders</p><p></p><p>Level 9:</p><p></p><p>Immolation special torch attack for nastier damage over time on ignited targets</p><p>Torch Weapon Mastery feat for increased torch bludgeoning damage and critical threat range</p><p></p><p>Level 10:</p><p></p><p>Feat (Master Fire Breather) advanced talent not only increases fire breathing damage but gives a 50% chance to ignite with it, and you can now drink the mixture as a free action</p><p></p><p>Level 11:</p><p></p><p>Sparking Torch attack for another area of effect fire attack that can ignite targets or can be used to imbue weapons with the shocking quality</p><p>Flaming Weapon Master feat for igniting opponents with a flaming main hand weapon and re-rolling its fire damage</p><p></p><p>Level 12:</p><p></p><p>ability increase (+1 Dex = Dex 20)</p><p>Greater Torch and Steel talent for early access to the Greater Two-Weapon Fighting feat</p><p></p><p>Level 13:</p><p></p><p>Thundering Torch attack for imbuing weapons with the thundering quality</p><p>Master Immolator feat for even greater ignited fire damage over time</p><p></p><p>Level 14:</p><p></p><p>Improved Evasion talent</p><p></p><p>Level 15:</p><p></p><p>Blinding Torch Strike attack</p><p>Supreme Fire Breather feat</p><p></p><p>Level 16:</p><p></p><p>ability increase (+1 Dex = Dex 21)</p><p>Resiliency or Defensive Roll talent</p><p></p><p>Level 17:</p><p></p><p>Pyrotechnic Torch or Warding Torch attack</p><p>Supreme Immolator feat</p><p></p><p>Level 18:</p><p></p><p>Opportunist or Slippery Mind talent</p><p></p><p>Level 19:</p><p></p><p>Special torch attack of your choice</p><p>Searing Critical feat</p><p></p><p>Level 20:</p><p></p><p>ability increase (+1 Dex = Dex 22)</p><p>Opportunist or Slippery Mind talent</p><p></p><p></p><p></p><p>More builds to come!</p></blockquote><p></p>
[QUOTE="Darkhaunter, post: 6078664, member: 6697531"] This thread is for posting [B]Pyro class builds [/B]from [URL="http://www.magicskullgames.com"]Magic Skull Games'[/URL] [URL="http://rpg.drivethrustuff.com/product/104112/Grimoire-Viperian"]Grimoire Viperian[/URL]. I'd love to see others' builds and ideas, so feel free to post 'em! [U][B]"IGNITER" PYRO BUILD[/B][/U] The first suggested build is the Igniter pyro. The Igniter build focuses on maximizing the pyro's mainstay power, the ability to potentially ignite opponents, and two-weapon fighting. More often than not, this is going to be the standard build for most pyro characters or NPCs. Race: Human, for bonus feat to kick start TWF, stat boost and extra skill points. Starting Stats: (15pt standard point buy) STR 14, DEX 17, CON 12, INT 11, WIS 10, CHA 10. Basic starting gear: studded leather, shortsword (piercing), handaxe (slashing), (12) torches (bludgeoning + fire and possible igniting), (2) alchemist’s fire, light crossbow, 20 bolts ................................................................... [U]Skills[/U] All pyros have a fair number of skill points to play with. The most important for the igniter are: [LIST] [*]Craft (Alchemy) for alchemist's fire and all the other handy alchemy items. This build has no Int bonus, but since it's a class skill it will get a little boost. [*]Perception is just plain good for anyone, and all the better for the pyro since its a class skill [*]Stealth for scouting (with your torch doused but at the ready for a quick ignite) and for escaping [*]Escape Artist is nice for this high Dex, low Str build [*]Ride just for the mobility and leveraging the build's high Dex, and for making fast getaways [*]Bluff is not a fantastic choice for a low Cha build, but since it's a class skill it will get a little boost, and the skill may come in handy for dodging the authority's questions... [*]Knowledge (arcana),(dungeoneering)and {history) can come in handy for the pyro in search of lost tombs, treasure, and general adventuring [*]Use Magic Device will always be handy, though with no Cha bonus, it's iffy [/LIST] ................................................................... [U]Feats and Ability Choices[/U] Level 1: Two-Weapon Fighting (shortsword or handaxe in main hand, torch in off-hand) Weapon Finesse (human bonus) Level 2: Igniter talent to improve ignition range Level 3: Fire Breather torch attack for an area of effect fire attack Master of Arson feat to automatically ignite opponents x times per day Level 4: ability increase (+1 Dex = Dex 18) Fire Arrows talent for igniting targets from a distance or helping out your archer allies Level 5: Penetrating Torch special attack for getting past fire resistance plus a small damage bonus, Combat Reflexes feat for extra attacks of opportunity and thus more chances to ignite opponents Level 6: Improved Torch and Steel talent for early access to the Improved Two-Weapon Fighting feat Level 7: Blazing Torch special attack for greater torch fire damage and imbuing weapons with the flaming quality Extra Special Torch Attack(Witchlight Torch) feat for inflicting cold damage vs. fire resistant targets Level 8: ability increase (+1 Dex = Dex 19) Brimstone Mixture talent for dealing with fire resistant and even fire immune outsiders Level 9: Immolation special torch attack for nastier damage over time on ignited targets Torch Weapon Mastery feat for increased torch bludgeoning damage and critical threat range Level 10: Feat (Master Fire Breather) advanced talent not only increases fire breathing damage but gives a 50% chance to ignite with it, and you can now drink the mixture as a free action Level 11: Sparking Torch attack for another area of effect fire attack that can ignite targets or can be used to imbue weapons with the shocking quality Flaming Weapon Master feat for igniting opponents with a flaming main hand weapon and re-rolling its fire damage Level 12: ability increase (+1 Dex = Dex 20) Greater Torch and Steel talent for early access to the Greater Two-Weapon Fighting feat Level 13: Thundering Torch attack for imbuing weapons with the thundering quality Master Immolator feat for even greater ignited fire damage over time Level 14: Improved Evasion talent Level 15: Blinding Torch Strike attack Supreme Fire Breather feat Level 16: ability increase (+1 Dex = Dex 21) Resiliency or Defensive Roll talent Level 17: Pyrotechnic Torch or Warding Torch attack Supreme Immolator feat Level 18: Opportunist or Slippery Mind talent Level 19: Special torch attack of your choice Searing Critical feat Level 20: ability increase (+1 Dex = Dex 22) Opportunist or Slippery Mind talent More builds to come! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Magic Skull Games] Pyro class builds from the Grimoire Viperian
Top