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[Magic Skull Games] Pyro class builds from the Grimoire Viperian
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<blockquote data-quote="Darkhaunter" data-source="post: 6078834" data-attributes="member: 6697531"><p><strong>Igniter Build Continued</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p> <strong>PROS: </strong> </p><p>Greater potential to ignite opponents, both with torch melee attacks and other special abilities.</p><p></p><p> Early access to the improved and greater two-weapon fighting feats, thanks to pyro torch and steel talents. Only a two-weapon combat style ranger is likely to get these feats sooner than the pyro.</p><p></p><p> High Dex means better initiative, Reflex saves, armor class, stealth checks and DC to extinguish flames, and more attacks of opportunity (thanks to Combat Reflexes)</p><p></p><p></p><p> <strong>CONS: </strong> </p><p>The heavy focus on two-weapon fighting and abilities that ignite targets requires a lot of feats, talents and special torch attacks. This means the pyro has less options to take other handy pyro abilities (such as blinding torch strike and other special torch attacks, special pyro feats like searing burns and cunning torch and steel, and pyro talents like resiliency, defensive roll, improved evasion, etc.), or the pyro must wait longer to take them.</p><p></p><p></p><p></p><p> <strong>MULTI-CLASS OPTIONS:</strong></p><p><strong></strong></p><p><strong></strong></p><p></p><p> ROGUE: Consider taking levels of rogue for sneak attack and additional weapon proficiencies. This class is probably the best choice for a multi-class pyro who wants to do more damage and leverage the pyro’s extra flanking bonus and bonus to hit targets denied their Dexterity combined with sneak attacks. The large skill point pool with access to Disable Device and other rogue staples, plus the additional talents is also hard to beat.</p><p></p><p></p><p> BARBARIAN: Consider a few levels of barbarian for rage, medium armor and martial weapon proficiency plus fast movement. </p><p></p><p></p><p> RANGER: Levels of ranger will add armor and weapon proficiencies, plus favored enemies and combat style feats, though I think levels of rogue or barbarian would be more effective.</p><p></p><p></p><p> FIGHTER: Levels of fighter could be used to create an interesting build with all the bonus feats, armor and weapon proficiencies.</p><p></p><p></p><p> INQUISITOR: Levels of inquisitor can make a flavorful character, and with the Inquisitor’s Fire feat you have a character reminiscent of the fiery Spanish Inquisition or torch-bearing monster hunter with the added ability to transform pyro fire damage into holy damage, plus a boost to daily judgment uses. An inquisitor/pyro also has a large pool of skill points, and the inquisitor bane ability combined with torch attacks can be fun. This multi-class combo fits thematically with the Fire and Arson domains, especially for pyro villains.</p><p></p><p></p><p> CLERIC/ORACLE: Cleric/pyro and oracle of fire/pyro also make for an interesting character or villain theme, and can use the Divine Fire feat to transform pyro fire damage into holy damage. This feat also allows stacking of half your pyro levels with cleric or oracle levels to determine domain and mystery powers.</p></blockquote><p></p>
[QUOTE="Darkhaunter, post: 6078834, member: 6697531"] [B]Igniter Build Continued [/B] [B]PROS: [/B] Greater potential to ignite opponents, both with torch melee attacks and other special abilities. Early access to the improved and greater two-weapon fighting feats, thanks to pyro torch and steel talents. Only a two-weapon combat style ranger is likely to get these feats sooner than the pyro. High Dex means better initiative, Reflex saves, armor class, stealth checks and DC to extinguish flames, and more attacks of opportunity (thanks to Combat Reflexes) [B]CONS: [/B] The heavy focus on two-weapon fighting and abilities that ignite targets requires a lot of feats, talents and special torch attacks. This means the pyro has less options to take other handy pyro abilities (such as blinding torch strike and other special torch attacks, special pyro feats like searing burns and cunning torch and steel, and pyro talents like resiliency, defensive roll, improved evasion, etc.), or the pyro must wait longer to take them. [B]MULTI-CLASS OPTIONS: [/B] ROGUE: Consider taking levels of rogue for sneak attack and additional weapon proficiencies. This class is probably the best choice for a multi-class pyro who wants to do more damage and leverage the pyro’s extra flanking bonus and bonus to hit targets denied their Dexterity combined with sneak attacks. The large skill point pool with access to Disable Device and other rogue staples, plus the additional talents is also hard to beat. BARBARIAN: Consider a few levels of barbarian for rage, medium armor and martial weapon proficiency plus fast movement. RANGER: Levels of ranger will add armor and weapon proficiencies, plus favored enemies and combat style feats, though I think levels of rogue or barbarian would be more effective. FIGHTER: Levels of fighter could be used to create an interesting build with all the bonus feats, armor and weapon proficiencies. INQUISITOR: Levels of inquisitor can make a flavorful character, and with the Inquisitor’s Fire feat you have a character reminiscent of the fiery Spanish Inquisition or torch-bearing monster hunter with the added ability to transform pyro fire damage into holy damage, plus a boost to daily judgment uses. An inquisitor/pyro also has a large pool of skill points, and the inquisitor bane ability combined with torch attacks can be fun. This multi-class combo fits thematically with the Fire and Arson domains, especially for pyro villains. CLERIC/ORACLE: Cleric/pyro and oracle of fire/pyro also make for an interesting character or villain theme, and can use the Divine Fire feat to transform pyro fire damage into holy damage. This feat also allows stacking of half your pyro levels with cleric or oracle levels to determine domain and mystery powers. [/QUOTE]
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[Magic Skull Games] Pyro class builds from the Grimoire Viperian
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