Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Geek Talk & Media
[Magic] Snakes, Bugs & Assassins
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="el-remmen" data-source="post: 4371042" data-attributes="member: 11"><p>Okay, let's see if I can address your advice, because as I said I have been tweaking this deck and have tried/considered some of what you are saying here. . .</p><p></p><p>First of all, Marsh Vipers don't seem worth it to me, four mana (even if 3 of it is colorless) for a 2/1 seems expensive.</p><p></p><p>Second, I originally had Fear in the deck but removed them because they seemed redundant. The Suq'Ata Assassin already comes with the fear power built-in (only blocked by black or artifact creatures). I am unimpressed by creature enchantments in general - as it always seems like investing too much in one creature to add stuff to it, when a lightning bolt or similar effect can still take them out.</p><p></p><p>Instead, I have four of the Ebony Charms which are instants that grant that ability for the turn, but also have 2 other options for one black mana - and I am all about having cards that can be used in more than one way.</p><p></p><p>Third, The mosquitos fly, but the Tropical Storms are there to deal with flying creatures if it gets too crazy on the opponent's end with flying creatures. I could go with Hurricanes, though I don't want to take the damage myself. I don't have any of the "flying" artifacts you mentioned.</p><p></p><p>Fourth, I use the Giant Growths to destroy creatures that do try to block, or when I need to use one of my creatures as a blocker.</p><p></p><p>Lastly, in terms of speeding up the deck, I try to make my decks as focused and lean as possible - so I try to avoid putting one card of any type that isn't restricted and that does not serve some other purpose as well. For example, in my faerie deck that has a lot of 1 or 2 mana creatures, i use howling mines to draw quicker, but since the opponent also draws faster I have black vises and stormseekers - that way the mines serve two purposes.</p><p></p><p>As for Tempest, we use them - but I don't own any! I split a box of Mirage and another of Visions back in the day, and those were my final Magic purchases until recent cheap one-offs.</p><p></p><p>Anyway, thanks for the advice - I had considered Whip Vines. . .</p></blockquote><p></p>
[QUOTE="el-remmen, post: 4371042, member: 11"] Okay, let's see if I can address your advice, because as I said I have been tweaking this deck and have tried/considered some of what you are saying here. . . First of all, Marsh Vipers don't seem worth it to me, four mana (even if 3 of it is colorless) for a 2/1 seems expensive. Second, I originally had Fear in the deck but removed them because they seemed redundant. The Suq'Ata Assassin already comes with the fear power built-in (only blocked by black or artifact creatures). I am unimpressed by creature enchantments in general - as it always seems like investing too much in one creature to add stuff to it, when a lightning bolt or similar effect can still take them out. Instead, I have four of the Ebony Charms which are instants that grant that ability for the turn, but also have 2 other options for one black mana - and I am all about having cards that can be used in more than one way. Third, The mosquitos fly, but the Tropical Storms are there to deal with flying creatures if it gets too crazy on the opponent's end with flying creatures. I could go with Hurricanes, though I don't want to take the damage myself. I don't have any of the "flying" artifacts you mentioned. Fourth, I use the Giant Growths to destroy creatures that do try to block, or when I need to use one of my creatures as a blocker. Lastly, in terms of speeding up the deck, I try to make my decks as focused and lean as possible - so I try to avoid putting one card of any type that isn't restricted and that does not serve some other purpose as well. For example, in my faerie deck that has a lot of 1 or 2 mana creatures, i use howling mines to draw quicker, but since the opponent also draws faster I have black vises and stormseekers - that way the mines serve two purposes. As for Tempest, we use them - but I don't own any! I split a box of Mirage and another of Visions back in the day, and those were my final Magic purchases until recent cheap one-offs. Anyway, thanks for the advice - I had considered Whip Vines. . . [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Geek Talk & Media
[Magic] Snakes, Bugs & Assassins
Top