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[Magic] Snakes, Bugs & Assassins
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<blockquote data-quote="MerricB" data-source="post: 4385898" data-attributes="member: 3586"><p>Hey there! I've played a Green/Black poison deck in the past... and it's really, really hard.</p><p></p><p>What you'd really like to do is get your creatures to attack each turn and your opponents to never attack (or do damage). A few cards that I rather enjoy to that end:</p><p></p><p><em>Meekstone + Winter Blast/Icy Manipulator</em> - your opponents don't get to untap their creatures with the meekstone, and Winter Blast or Icy taps them.</p><p></p><p><em>Rowen + Sylvan Library</em> - one of the great combinations of Magic. This is "draw 2 cards every turn". Or more. </p><p></p><p><em>Spike Weaver</em> - a rare from Stronghold, this Spike allows you to "fog" every three turns. </p><p></p><p><em>Spore Cloud</em> - a dismissed common from Fallen Empires, but it's Fog++ - not only causes no damage, but the attacking creatures don't untap next turn. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Mind you, the biggest problem with your deck are the number of cards you burn for no permanent effect. A Sengir Vampire or three and your deck curls up and dies. Ebony Charm, Fog and Dark Ritual are really nothing cards. Tropical Storm is too situational.</p><p></p><p>Global Enchantments are worth playing; local enchantments no, unless they're really good.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4385898, member: 3586"] Hey there! I've played a Green/Black poison deck in the past... and it's really, really hard. What you'd really like to do is get your creatures to attack each turn and your opponents to never attack (or do damage). A few cards that I rather enjoy to that end: [i]Meekstone + Winter Blast/Icy Manipulator[/i] - your opponents don't get to untap their creatures with the meekstone, and Winter Blast or Icy taps them. [i]Rowen + Sylvan Library[/i] - one of the great combinations of Magic. This is "draw 2 cards every turn". Or more. [i]Spike Weaver[/i] - a rare from Stronghold, this Spike allows you to "fog" every three turns. [i]Spore Cloud[/i] - a dismissed common from Fallen Empires, but it's Fog++ - not only causes no damage, but the attacking creatures don't untap next turn. :) Mind you, the biggest problem with your deck are the number of cards you burn for no permanent effect. A Sengir Vampire or three and your deck curls up and dies. Ebony Charm, Fog and Dark Ritual are really nothing cards. Tropical Storm is too situational. Global Enchantments are worth playing; local enchantments no, unless they're really good. Cheers! [/QUOTE]
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