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<blockquote data-quote="radferth" data-source="post: 2679245" data-attributes="member: 5791"><p>Much as I like ENWorld, I have noticed that threads discussing mechanics seem to garner much more response than metaphysical/world-design type questions. As for my world (and this applies even when I run a published setting), magic spells represent elder secrets from the formation of the universe. When one casts a spell, one is remaking the universe on a very small scale. Such knowledge is not natural for mundane creatures such a men. The human mind has great trouble holding such knowledge, and loses it when the spell is cast. To prepare/memorize spells, the magi uses the formula in his spellbook to send his mind across the planes and contact elder gods, who implant the spell in his mind. Only a high level mage has the skill to hold many spells at once, or the most powerful spells. Divine casters' spells are the same as far as the casting goes, but they are given to the caster and held by the will of his deity, rather than held in his mind, this it is his faith that is important rather than his skill or knowledge. This "theory" or magic is primarily bases on Vincent Darlage's interpretation (he has the Inzeladun ENWorld-hosted site) of how magic works in Howard's and Lovecraft's writings, with elements of the Kalevala, Runequest, and Time Bandits thrown in. Basicly this comes from a desire to have a magic system that was reproducable, but weird and otherworldly enough to not be entirely logical.</p></blockquote><p></p>
[QUOTE="radferth, post: 2679245, member: 5791"] Much as I like ENWorld, I have noticed that threads discussing mechanics seem to garner much more response than metaphysical/world-design type questions. As for my world (and this applies even when I run a published setting), magic spells represent elder secrets from the formation of the universe. When one casts a spell, one is remaking the universe on a very small scale. Such knowledge is not natural for mundane creatures such a men. The human mind has great trouble holding such knowledge, and loses it when the spell is cast. To prepare/memorize spells, the magi uses the formula in his spellbook to send his mind across the planes and contact elder gods, who implant the spell in his mind. Only a high level mage has the skill to hold many spells at once, or the most powerful spells. Divine casters' spells are the same as far as the casting goes, but they are given to the caster and held by the will of his deity, rather than held in his mind, this it is his faith that is important rather than his skill or knowledge. This "theory" or magic is primarily bases on Vincent Darlage's interpretation (he has the Inzeladun ENWorld-hosted site) of how magic works in Howard's and Lovecraft's writings, with elements of the Kalevala, Runequest, and Time Bandits thrown in. Basicly this comes from a desire to have a magic system that was reproducable, but weird and otherworldly enough to not be entirely logical. [/QUOTE]
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