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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Staves got the shaft.
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<blockquote data-quote="Beholder Bob" data-source="post: 979242" data-attributes="member: 12866"><p><strong>Staff, Rod, and Misc Item</strong></p><p></p><p>Item creation is flawed. Why take any type other then misc. magic item? A Brilliant Helm (misc. item) is better then a staff. A necklace of missiles is similar to a wand that anyone can use (X charges fireball), feather tokens are similar to potions (minor spell, anyone can use), and misc. items overlap rings and rods easily. Suggestion: magic item crafting should be done with 5 feats: 1st feat (craft item 500 GP or less), 2nd feat (2500 GP), 3rd feat (12,000 GP), 4th feat (60,000), 5th feat (200,000). Require a skill to be had in order to craft each type of item (fine metal work for jewelry, weaponsmith, rod, staff, etc.) with the # of ranks limiting the maximum caster LV of the item. You want to make magic boots, you need 1+ feats and some ranks in craft (leatherwork) or (cobbler). You have 3 ranks, then the maximum caster LV for making magic boots is 3rd. Use spell craft for scrolls, alchemy for potions.</p><p></p><p>Working within the current feat system instead - ask yourself, why do I have to be such a high LV PC in order to get these feats (12th LV just to make a ring, even if it only holds a 0th LV spell)? Balance it by making a staff and ring’s DC’s = 10+2*LV, and grant it a +4 roll to resist being dispelled. You had to wait so long to make it because it’s potent. Perhaps even throw in a +4 to pierce spell resistance. Staves are ungodly expensive for multi-function wands. Yes, they can exceed the wand spell LV limit, but you pay for that feature by spending threw the nose for its power already.</p><p></p><p>Just a suggestion</p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 979242, member: 12866"] [b]Staff, Rod, and Misc Item[/b] Item creation is flawed. Why take any type other then misc. magic item? A Brilliant Helm (misc. item) is better then a staff. A necklace of missiles is similar to a wand that anyone can use (X charges fireball), feather tokens are similar to potions (minor spell, anyone can use), and misc. items overlap rings and rods easily. Suggestion: magic item crafting should be done with 5 feats: 1st feat (craft item 500 GP or less), 2nd feat (2500 GP), 3rd feat (12,000 GP), 4th feat (60,000), 5th feat (200,000). Require a skill to be had in order to craft each type of item (fine metal work for jewelry, weaponsmith, rod, staff, etc.) with the # of ranks limiting the maximum caster LV of the item. You want to make magic boots, you need 1+ feats and some ranks in craft (leatherwork) or (cobbler). You have 3 ranks, then the maximum caster LV for making magic boots is 3rd. Use spell craft for scrolls, alchemy for potions. Working within the current feat system instead - ask yourself, why do I have to be such a high LV PC in order to get these feats (12th LV just to make a ring, even if it only holds a 0th LV spell)? Balance it by making a staff and ring’s DC’s = 10+2*LV, and grant it a +4 roll to resist being dispelled. You had to wait so long to make it because it’s potent. Perhaps even throw in a +4 to pierce spell resistance. Staves are ungodly expensive for multi-function wands. Yes, they can exceed the wand spell LV limit, but you pay for that feature by spending threw the nose for its power already. Just a suggestion [/QUOTE]
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Magic Staves got the shaft.
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