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Magic stone (EE/PotA cantrip) doesn't scale with level
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<blockquote data-quote="doctorhook" data-source="post: 6596379" data-attributes="member: 58401"><p>Princes of the Apocalypse includes the <em>magic stone</em> cantrip for druids. As a bonus action, you can temporarily enchant up to three stones to deal 1d6 + your spellcasting ability modifier in bludgeoning damage. You can throw these stones or sling them at enemies, but you allies can also use them too (with your spellcasting modifier as their attack bonus).</p><p></p><p>Unlike other cantrips, magic stone does not improve with level. At 5th level, all the other damage cantrips begin to deal two damage dice, for example; magic stone still only does 1d6 + mod bludgeoning damage for three stones, all the way up to 20th level. That doesn't seem right, but I can't tell if there's a hidden purpose here. </p><p></p><p>Can anybody tell me what's going on with this cantrip? Does anyone think this spell would break if it gained bonus dice as the caster levels? Thanks for your input.</p></blockquote><p></p>
[QUOTE="doctorhook, post: 6596379, member: 58401"] Princes of the Apocalypse includes the [I]magic stone[/I] cantrip for druids. As a bonus action, you can temporarily enchant up to three stones to deal 1d6 + your spellcasting ability modifier in bludgeoning damage. You can throw these stones or sling them at enemies, but you allies can also use them too (with your spellcasting modifier as their attack bonus). Unlike other cantrips, magic stone does not improve with level. At 5th level, all the other damage cantrips begin to deal two damage dice, for example; magic stone still only does 1d6 + mod bludgeoning damage for three stones, all the way up to 20th level. That doesn't seem right, but I can't tell if there's a hidden purpose here. Can anybody tell me what's going on with this cantrip? Does anyone think this spell would break if it gained bonus dice as the caster levels? Thanks for your input. [/QUOTE]
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Magic stone (EE/PotA cantrip) doesn't scale with level
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