Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic system concept - extremely vancian
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FireLance" data-source="post: 2048477" data-attributes="member: 3424"><p>About a year ago, I had the idea for a new magic-using base class that could use its abilities over and over again, and also had a small number of spell slots that gradually migrated up in level. My old thread is <a href="http://www.enworld.org/showthread.php?t=75687" target="_blank">here</a>.</p><p></p><p>Since then, WotC has come up with the Warlock (in Complete Arcane) to fill the niche of the spellcaster that can use his magical abilities over and over again. It is much cooler than what I originally came up with, and I would recommend that anyone who wants such a character go and check it out.</p><p></p><p>It would be interesting to delve into the other aspect of that class, i.e. the magic-user who has a very small number of very powerful abilities.</p><p></p><p>However, I from a gaming perspective, balancing the ability to do incredible things a few times per day with reduced effectiveness the rest of the time results in a character that is boring to play most of the time, and overwhelmingly powerful whenever it does use its abilities. This was the design philosophy behind the original D&D magic user (at low levels, at least) and I for one would not want to revisit that.</p><p></p><p>Also, I would not want to step on the toes of the wizard. The character should not be able to do anything that a wizard of the same level is able to do.</p><p></p><p>How about something like the following: Medium BAB, Good Fortitude and Will saves, proficient with simple and martial weapons and light and medium armor, has a single spell slot that he can fill with a wizard spell up to half his class level (9th level maximum). When that spell is expended, he can fill it again by meditating for 1 minute. However, to prevent over-the-top stacking of spell effects, his spells have an absolute duration of 1 minute, even if it normally has a longer duration or if affected by the Extend Spell metamagic feat or similar effects.</p><p></p><p>Essentially, this character will be able to unleash a powerful spell effect once per encounter, but has to rely on his mundane abilities after that.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2048477, member: 3424"] About a year ago, I had the idea for a new magic-using base class that could use its abilities over and over again, and also had a small number of spell slots that gradually migrated up in level. My old thread is [URL=http://www.enworld.org/showthread.php?t=75687]here[/URL]. Since then, WotC has come up with the Warlock (in Complete Arcane) to fill the niche of the spellcaster that can use his magical abilities over and over again. It is much cooler than what I originally came up with, and I would recommend that anyone who wants such a character go and check it out. It would be interesting to delve into the other aspect of that class, i.e. the magic-user who has a very small number of very powerful abilities. However, I from a gaming perspective, balancing the ability to do incredible things a few times per day with reduced effectiveness the rest of the time results in a character that is boring to play most of the time, and overwhelmingly powerful whenever it does use its abilities. This was the design philosophy behind the original D&D magic user (at low levels, at least) and I for one would not want to revisit that. Also, I would not want to step on the toes of the wizard. The character should not be able to do anything that a wizard of the same level is able to do. How about something like the following: Medium BAB, Good Fortitude and Will saves, proficient with simple and martial weapons and light and medium armor, has a single spell slot that he can fill with a wizard spell up to half his class level (9th level maximum). When that spell is expended, he can fill it again by meditating for 1 minute. However, to prevent over-the-top stacking of spell effects, his spells have an absolute duration of 1 minute, even if it normally has a longer duration or if affected by the Extend Spell metamagic feat or similar effects. Essentially, this character will be able to unleash a powerful spell effect once per encounter, but has to rely on his mundane abilities after that. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic system concept - extremely vancian
Top