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Magic system: Transform, Plants, and Elementals
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<blockquote data-quote="Primitive Screwhead" data-source="post: 6319262" data-attributes="member: 20805"><p>[MENTION=1]Morrus[/MENTION]</p><p></p><p>I had too many questions in my previous thread and one of them got overlooked. The issue of how Transform works with elementals:</p><p></p><p></p><p></p><p>In my conversations with my group, which has a Druid, it was noted that the Plant listing is very limited and virtually pointless as a Druid {well, as anything really}. I had previously recommended that the 'Infuse Time' enhancement be added to the plant list as a 'Grow Plant' option, since the Druid cannot even get crops to grow faster. </p><p></p><p>With the additional question of Transform Fey for elementals, you leave the Druid even farther out of the loop. They cannot conjure up a small twig-based nature elemental, aka homunculus, to go spy for them, or turn a nearby tree into a combatant, aka treant.</p><p></p><p>My recommendations to handle this are:</p><p></p><p></p><p>In this way you could use Transform Animates to change a tree into a treant, a rock {or group of rocks} into a rock elemental, a vine into a grasping bramble, and a candlestick into an annoying disney character... {note: things like chairs and candlesticks animated this way have to be crafted out of a single tree, a properly sized group of rocks, etc...}</p><p></p><p>You could then use Transform Earth plus transform Anima to turn that tree into an earth elemental.</p><p></p><p>Since Anima limits the intellect to 1 die, the creatures will react based purely on instinct, but can be commanded using Compel Animates. Without direction, they will tend to just sit and wait for something to eat {assuming they eat}</p><p></p><p>I believe this is a better handle on elementals than linking them to the Fey creature type, as well as makes the Plant/Animate list actually useful.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 6319262, member: 20805"] [MENTION=1]Morrus[/MENTION] I had too many questions in my previous thread and one of them got overlooked. The issue of how Transform works with elementals: In my conversations with my group, which has a Druid, it was noted that the Plant listing is very limited and virtually pointless as a Druid {well, as anything really}. I had previously recommended that the 'Infuse Time' enhancement be added to the plant list as a 'Grow Plant' option, since the Druid cannot even get crops to grow faster. With the additional question of Transform Fey for elementals, you leave the Druid even farther out of the loop. They cannot conjure up a small twig-based nature elemental, aka homunculus, to go spy for them, or turn a nearby tree into a combatant, aka treant. My recommendations to handle this are: In this way you could use Transform Animates to change a tree into a treant, a rock {or group of rocks} into a rock elemental, a vine into a grasping bramble, and a candlestick into an annoying disney character... {note: things like chairs and candlesticks animated this way have to be crafted out of a single tree, a properly sized group of rocks, etc...} You could then use Transform Earth plus transform Anima to turn that tree into an earth elemental. Since Anima limits the intellect to 1 die, the creatures will react based purely on instinct, but can be commanded using Compel Animates. Without direction, they will tend to just sit and wait for something to eat {assuming they eat} I believe this is a better handle on elementals than linking them to the Fey creature type, as well as makes the Plant/Animate list actually useful. [/QUOTE]
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