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<blockquote data-quote="rjs" data-source="post: 2707017" data-attributes="member: 16164"><p>Indeed, Black Company's magic system is mostly open content except for material relating directly to the novels. For those interested, Advanced Sorcery is a revised and expanded version of the Black Company magic system including several new spells, an all new system for creating magic items, skills and feats tied to the magic system, and an expansion of the ideas (including an Advanced Class) for d20 Modern. I should have the edited manuscript in early December so we should see a release sometime before Christmas.</p><p></p><p>Since I'm pimping... </p><p></p><p>Thieves' World has another variant magic system that could easily be adapted for d20 Modern. And, Shadowspawn's Guide to Sanctuary (which is out now as a PDF) includes rules for Ur-Words which is another method of magic. Essentially, Ur-Words are the words of power used by other spellcasters to produce a magical effect. By learning a word, a character gains a spell-like ability which can be modified by attaching prefixes/suffixes (replicating the effects of metamagic feats). Iirc, there's no inherent limit to using an Ur-Word; you must succeed on a check each time and whenever you use the word, it becomes harder to use the next time. </p><p></p><p>And don't forget Psychic's Handbook/Blue Rose/True20... </p><p></p><p>Ok, I'm done pimping now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="rjs, post: 2707017, member: 16164"] Indeed, Black Company's magic system is mostly open content except for material relating directly to the novels. For those interested, Advanced Sorcery is a revised and expanded version of the Black Company magic system including several new spells, an all new system for creating magic items, skills and feats tied to the magic system, and an expansion of the ideas (including an Advanced Class) for d20 Modern. I should have the edited manuscript in early December so we should see a release sometime before Christmas. Since I'm pimping... Thieves' World has another variant magic system that could easily be adapted for d20 Modern. And, Shadowspawn's Guide to Sanctuary (which is out now as a PDF) includes rules for Ur-Words which is another method of magic. Essentially, Ur-Words are the words of power used by other spellcasters to produce a magical effect. By learning a word, a character gains a spell-like ability which can be modified by attaching prefixes/suffixes (replicating the effects of metamagic feats). Iirc, there's no inherent limit to using an Ur-Word; you must succeed on a check each time and whenever you use the word, it becomes harder to use the next time. And don't forget Psychic's Handbook/Blue Rose/True20... Ok, I'm done pimping now :) [/QUOTE]
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