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(Magic) Tell Me the Conceits of Your Setting
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<blockquote data-quote="haakon1" data-source="post: 4773787" data-attributes="member: 25619"><p>Enlarge Person/Polymorph/Shapeshift/Wild Shape:</p><p>- Where does the mass come from/go to? Same place as Summoned Creatures. That's nobody knows and nobody cares land, in my campaign. Though it's clear that a Horn of the Valkyrie's brings in dead Viking warriors from the afterlife (where it's usually raining, as in the last seen of 13th Warrior).</p><p></p><p>Raise Dead</p><p>- I let PC's know the spell descriptions in the PHB, assuming it's a spell of their class or they are a magic expert (e.g., a spellcaster with significant ranks in Spellcraft). The main issue PC's are concerned with is the time to get a dead character to someone who can raise them, as those casters are few and far between. Even the requirement for a 12th level caster to get rid of lycanthropy in however many days was a major debate for my players, about which city would be most likely to have a "High Priest", but in the end, they found wolfsbane and cured the problem themselves.</p><p></p><p></p><p>- I can think of only three instances of this sort of thing in 28 years of gaming.</p><p>-- Cultist of Orcus had the remains of a paladin guarded to prevent their recovery, but a later party got them back (about 10 years later in real life, about the same in game time) and he was resurrected.</p><p>-- PC's disposed of Lolth's corpse at the end of G123/Q1. I believe chopping, burning, holy water, and scattering on the winds from a flying dragon were the combined methods used.</p><p>-- PC's turned in a witch, who had been killed by them and raised and caused trouble again. The authorities, naturally, burned her at the stake.</p><p></p><p>In general, PC's are killed but their party survives and rescues the corpse, unless it's a TPK in which case the dead characters don't matter anymore.</p><p></p><p>As for things the PC's kill, they generally don't care all that much, with a few exceptions for exceptionally vexing foes.</p></blockquote><p></p>
[QUOTE="haakon1, post: 4773787, member: 25619"] Enlarge Person/Polymorph/Shapeshift/Wild Shape: - Where does the mass come from/go to? Same place as Summoned Creatures. That's nobody knows and nobody cares land, in my campaign. Though it's clear that a Horn of the Valkyrie's brings in dead Viking warriors from the afterlife (where it's usually raining, as in the last seen of 13th Warrior). Raise Dead - I let PC's know the spell descriptions in the PHB, assuming it's a spell of their class or they are a magic expert (e.g., a spellcaster with significant ranks in Spellcraft). The main issue PC's are concerned with is the time to get a dead character to someone who can raise them, as those casters are few and far between. Even the requirement for a 12th level caster to get rid of lycanthropy in however many days was a major debate for my players, about which city would be most likely to have a "High Priest", but in the end, they found wolfsbane and cured the problem themselves. - I can think of only three instances of this sort of thing in 28 years of gaming. -- Cultist of Orcus had the remains of a paladin guarded to prevent their recovery, but a later party got them back (about 10 years later in real life, about the same in game time) and he was resurrected. -- PC's disposed of Lolth's corpse at the end of G123/Q1. I believe chopping, burning, holy water, and scattering on the winds from a flying dragon were the combined methods used. -- PC's turned in a witch, who had been killed by them and raised and caused trouble again. The authorities, naturally, burned her at the stake. In general, PC's are killed but their party survives and rescues the corpse, unless it's a TPK in which case the dead characters don't matter anymore. As for things the PC's kill, they generally don't care all that much, with a few exceptions for exceptionally vexing foes. [/QUOTE]
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