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General Tabletop Discussion
*TTRPGs General
(Magic) Tell Me the Conceits of Your Setting
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<blockquote data-quote="Loonook" data-source="post: 4775251" data-attributes="member: 1861"><p>Actually, it is in the description of animate dead and create undead (both versions) that material components are placed within the mouth or eyesocket of the creature... thus it may be kind of important. However, in the case of a wraith, shadow, or other incorporeal I believe that you could probably pull them off headless (makes sense considering the whole concept of an incorporeal being not requiring much of a corpus to get itself along <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ).</p><p></p><p>Now, after looking into this whole situation and the way people handle their spells I find a little sadness... none of you have actually thought of the hows or whys of these spells? Hell, it seems to be a pretty fun argument to have at least, and provide color for the whole mishmash of magic types which could be hovering about in your various settings. </p><p></p><p>My real issue with spells which alter mass (either larger or smaller) is not due to some oddity... just whether people treat the mass as purely physical, metaphysical, or a combination therein. Also, considering the hazards of changing into shapes in folklore, I wondered how these spells would affect the average setting. Combine that with an interest in how magic affects a world after prolonged exposure... and we start to see that there are some intriguing side-effects to any difference. </p><p></p><p>Since most seem to have answered the Summon question (apparently literal creatures sprout up out of nowhere to do your bidding, leaving no trails behind) I figure I will ask a few more questions and hope for interpretations when I get back into town. Until then, anyone else answer away on my previous questions... love to hear from ya <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 4775251, member: 1861"] Actually, it is in the description of animate dead and create undead (both versions) that material components are placed within the mouth or eyesocket of the creature... thus it may be kind of important. However, in the case of a wraith, shadow, or other incorporeal I believe that you could probably pull them off headless (makes sense considering the whole concept of an incorporeal being not requiring much of a corpus to get itself along ;) ). Now, after looking into this whole situation and the way people handle their spells I find a little sadness... none of you have actually thought of the hows or whys of these spells? Hell, it seems to be a pretty fun argument to have at least, and provide color for the whole mishmash of magic types which could be hovering about in your various settings. My real issue with spells which alter mass (either larger or smaller) is not due to some oddity... just whether people treat the mass as purely physical, metaphysical, or a combination therein. Also, considering the hazards of changing into shapes in folklore, I wondered how these spells would affect the average setting. Combine that with an interest in how magic affects a world after prolonged exposure... and we start to see that there are some intriguing side-effects to any difference. Since most seem to have answered the Summon question (apparently literal creatures sprout up out of nowhere to do your bidding, leaving no trails behind) I figure I will ask a few more questions and hope for interpretations when I get back into town. Until then, anyone else answer away on my previous questions... love to hear from ya ;) Slainte, -Loonook. [/QUOTE]
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