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Magic: The Gathering - A 3.5 Rules Module
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<blockquote data-quote="Alaxk Knight of Galt" data-source="post: 6026697" data-attributes="member: 4129"><p>I agree, I disliked the way I sorted spells. I've since gone through the d20 SRD and sorted all spells by color instead of sorting spells by assigning a color to each school. I'm much happier with the results. For example:</p><p></p><p>Fly (3rd Level Transmutation) would have been placed in Green because of it's school. Fly obviously belongs to blue, thus, that's where it is now. </p><p></p><p>I'll post the spell list at some point and we can hash out stuff (like where to put Flesh to Stone). I'm not afraid to put a spell into two colors (example: Green and White got all the Cure X Wounds spells).</p><p></p><p></p><p></p><p>One of the rules I set for myself was that Mana must be important and used by all classes. I think it's important for every PC to have the opportunity to use Mana, not just the spell casters.</p><p></p><p>Color + Spellcaster Class: I've been tossing around some ideas in my head for how I want spell casters to work beyond just the new spell list. There are four main spell casters: Cleric, Druid, Sorcerer, and Wizard. I'm pretty sure Green and Druids go together. Cleric seems to fit well with White and possibly Green. Wizard seems a fit for Blue and Black. Sorcerer seems a good fit for Red and Black. </p><p></p><p>I've not thought about NPC Monsters. Obviously, they'll have a color associated with them. Beyond that, I've been focused more on the rules for PCs.</p></blockquote><p></p>
[QUOTE="Alaxk Knight of Galt, post: 6026697, member: 4129"] I agree, I disliked the way I sorted spells. I've since gone through the d20 SRD and sorted all spells by color instead of sorting spells by assigning a color to each school. I'm much happier with the results. For example: Fly (3rd Level Transmutation) would have been placed in Green because of it's school. Fly obviously belongs to blue, thus, that's where it is now. I'll post the spell list at some point and we can hash out stuff (like where to put Flesh to Stone). I'm not afraid to put a spell into two colors (example: Green and White got all the Cure X Wounds spells). One of the rules I set for myself was that Mana must be important and used by all classes. I think it's important for every PC to have the opportunity to use Mana, not just the spell casters. Color + Spellcaster Class: I've been tossing around some ideas in my head for how I want spell casters to work beyond just the new spell list. There are four main spell casters: Cleric, Druid, Sorcerer, and Wizard. I'm pretty sure Green and Druids go together. Cleric seems to fit well with White and possibly Green. Wizard seems a fit for Blue and Black. Sorcerer seems a good fit for Red and Black. I've not thought about NPC Monsters. Obviously, they'll have a color associated with them. Beyond that, I've been focused more on the rules for PCs. [/QUOTE]
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