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<blockquote data-quote="Kitsunekaboom" data-source="post: 929538" data-attributes="member: 8301"><p>I promise those bubbling beebles will happen soon, until then.</p><p></p><p>Stone Throwing Devils</p><p>Small Outsider (Chaotic, Earth, Evil)</p><p>Hit Dice: 3d8+3 (16)</p><p>Initiative: +7 (+3 Dex +4 Improved Initiative)</p><p>Speed: 40 Ft</p><p>AC: 16 (+1 Size, +3 Dex, +2 Natural)</p><p>Attacks: Rock Throw +8 Missile; or Bite +3 melee, Claw –2 Melee</p><p>Damage: Rock Throw 1d6+3; or Bite 1d4+1, Claw 1d3</p><p>Face/Reach: 5 Ft. 5 Ft./5 Ft. </p><p>Special Attacks: Stone Throw</p><p>Special Qualities: Darkvision 60’, Immunities</p><p>Saves: Fort: +4, Ref: +6, Will: +3</p><p>Abilities: Str:12, Dex:16, Con:12, Int: 8, Wis: 10, Cha: 6</p><p>Skills: Climb +5, Hide +9, Jump +5, Listen +4, Move Silently +6, Spot +4</p><p>Feats: Improved Initiative</p><p>Climate/Terrain: Any Land, the Hells</p><p>Organization: Solitary, or Gang (2-6)</p><p>Challenge Rating: 2</p><p>Treasure: Standard coins, Half Standard all else</p><p>Alignment: Always Lawful Evil</p><p>Advancement: 4-6 HD (Medium)</p><p></p><p>Stone throwing devils are bizarre creatures from the nine Hells. They look somewhat like skinless rat-like humanoids that have small pointed horns. They are known for grabbing rocks and throwing them very hard and for great distance.</p><p></p><p>They aren’t very intelligent, but can cause massive amounts of property damage during a night. They are often accidentally summoned to the Prime by infernalists looking to cause minor amounts of damage. </p><p></p><p>Other fiends rarely summon Stone throwing devils, as they are too stupid to effectively use. Stone throwing devils like shiny things. </p><p></p><p>Combat</p><p></p><p>Stone throwing devils stay at range because their melee attacks are rather weak and they are rather cowardly. They aren’t much on tactics either. </p><p></p><p>Stone Throw (Ex): While in the hands of a stone throwing devil, a stone sails further and hits harder. Stone throwing devils have a +2 racial bonus to damage with a rock. They have a range of 50 feet. Stone throwing devils gain a +2 racial bonus with thrown weapons and do not suffer any penalty from using improvised throwing weapons. Other improvised throwing weapons do not deal the extra damage and still have a range of 10 feet.</p><p></p><p></p><p>Immunities: Stone throwing devils are immune to acid, fire, and poison. </p><p></p><p>Outsider: Stone throwing devils cannot be raised or resurrected, although a wish or miracle will restore its life.</p></blockquote><p></p>
[QUOTE="Kitsunekaboom, post: 929538, member: 8301"] I promise those bubbling beebles will happen soon, until then. Stone Throwing Devils Small Outsider (Chaotic, Earth, Evil) Hit Dice: 3d8+3 (16) Initiative: +7 (+3 Dex +4 Improved Initiative) Speed: 40 Ft AC: 16 (+1 Size, +3 Dex, +2 Natural) Attacks: Rock Throw +8 Missile; or Bite +3 melee, Claw –2 Melee Damage: Rock Throw 1d6+3; or Bite 1d4+1, Claw 1d3 Face/Reach: 5 Ft. 5 Ft./5 Ft. Special Attacks: Stone Throw Special Qualities: Darkvision 60’, Immunities Saves: Fort: +4, Ref: +6, Will: +3 Abilities: Str:12, Dex:16, Con:12, Int: 8, Wis: 10, Cha: 6 Skills: Climb +5, Hide +9, Jump +5, Listen +4, Move Silently +6, Spot +4 Feats: Improved Initiative Climate/Terrain: Any Land, the Hells Organization: Solitary, or Gang (2-6) Challenge Rating: 2 Treasure: Standard coins, Half Standard all else Alignment: Always Lawful Evil Advancement: 4-6 HD (Medium) Stone throwing devils are bizarre creatures from the nine Hells. They look somewhat like skinless rat-like humanoids that have small pointed horns. They are known for grabbing rocks and throwing them very hard and for great distance. They aren’t very intelligent, but can cause massive amounts of property damage during a night. They are often accidentally summoned to the Prime by infernalists looking to cause minor amounts of damage. Other fiends rarely summon Stone throwing devils, as they are too stupid to effectively use. Stone throwing devils like shiny things. Combat Stone throwing devils stay at range because their melee attacks are rather weak and they are rather cowardly. They aren’t much on tactics either. Stone Throw (Ex): While in the hands of a stone throwing devil, a stone sails further and hits harder. Stone throwing devils have a +2 racial bonus to damage with a rock. They have a range of 50 feet. Stone throwing devils gain a +2 racial bonus with thrown weapons and do not suffer any penalty from using improvised throwing weapons. Other improvised throwing weapons do not deal the extra damage and still have a range of 10 feet. Immunities: Stone throwing devils are immune to acid, fire, and poison. Outsider: Stone throwing devils cannot be raised or resurrected, although a wish or miracle will restore its life. [/QUOTE]
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