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*Pathfinder & Starfinder
Magic the Gathering Wiz/Sor Spells
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<blockquote data-quote="Urza82" data-source="post: 731997" data-attributes="member: 10673"><p>Hey thanks for the replies,,, the steam blast is a max of 1d4 points of damage +1 damage per level. So the maximum damage that could ever be dealt is, 14. not 10d4... sorry for the unclarity of that. </p><p></p><p></p><p>I honestly dont think the counterspell is not that complicated, i just dont see it as too much different for yours. It follows the same rule at the first part(spell craft check), to determine the spell, then it allows an opportunity for the mage to roll a freakin d20(and actually have a bonus that helps them, their main stat) hehehe.... I like this spell the way i worded it, i think that is the only one that is clear. </p><p></p><p>The tremor spell, i dont see why a simple reflex save wouldnt work just as well. </p><p></p><p>The Mindblast spell, i agree, thanks for making me realize what i was doing wrong... to high a level, im too worried about putting a spell way to low...</p><p></p><p>Back to counterspell for a second. Micheal, Dispel Magic is only a third level spell right?, well why would you have a more restrictive dispell magic a level higher, i just want to know how your thinking, by no way im i attackin ya, i really really appetiate the help, and enjoy the exchange of ideas. I say keep it second level, because of the randomness of the final role. I am running this one by my DM this weekend, i hope he likes it... any more ideas let them fly guys,,, i will be posting more of my ideas later</p></blockquote><p></p>
[QUOTE="Urza82, post: 731997, member: 10673"] Hey thanks for the replies,,, the steam blast is a max of 1d4 points of damage +1 damage per level. So the maximum damage that could ever be dealt is, 14. not 10d4... sorry for the unclarity of that. I honestly dont think the counterspell is not that complicated, i just dont see it as too much different for yours. It follows the same rule at the first part(spell craft check), to determine the spell, then it allows an opportunity for the mage to roll a freakin d20(and actually have a bonus that helps them, their main stat) hehehe.... I like this spell the way i worded it, i think that is the only one that is clear. The tremor spell, i dont see why a simple reflex save wouldnt work just as well. The Mindblast spell, i agree, thanks for making me realize what i was doing wrong... to high a level, im too worried about putting a spell way to low... Back to counterspell for a second. Micheal, Dispel Magic is only a third level spell right?, well why would you have a more restrictive dispell magic a level higher, i just want to know how your thinking, by no way im i attackin ya, i really really appetiate the help, and enjoy the exchange of ideas. I say keep it second level, because of the randomness of the final role. I am running this one by my DM this weekend, i hope he likes it... any more ideas let them fly guys,,, i will be posting more of my ideas later [/QUOTE]
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