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Magic the Gathering Wiz/Sor Spells
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<blockquote data-quote="Urza82" data-source="post: 732140" data-attributes="member: 10673"><p>Static Orb (Abjuration)</p><p>Level: Sor/Wiz 5 Magic 5</p><p>Components:V,S,M</p><p>Casting Time: 1 action</p><p>Range: Medium (100ft +5ft/level)</p><p>Area: 5'radius/ 2 levels</p><p>Duration: 1 Round/Level</p><p>Save: No</p><p>SR: Yes</p><p></p><p>The wizard slows time down to a halt in a specific area. A small ball floats from the spell casters hands and explodes and forms into a globe. Inside the globe, no time passes, it as if nothing happened. Outside the globe, rounds progress as normal. No spell may be cast at into the globe. Any spell affecting the persons inside the globe fizzle and are wasted. They are immune from all magic as if in an area of Mordicains Disjunction, except that magic items are not harmed at all. If anyone wanders inside the area of effect, they too are frozen in time temporarily. The main material component of the spell is a small hour glass. </p><p></p><p>This spell is designed for the spell caster to have an opportunity to flee, or cast buffing spells to help himself or his compatriots out. The players inside the globe cannot be harmed, everything that touches the globe is frozen in time. Lets say a huge rock is pushed off a mountain, it freezes in time once it hits the globe, once the globe goes away, it continues its path. Breath weapons are the same way, but any magic spell cast at it or the people inside the sphere is dispelled.... except that the sphere can be dispelled.</p></blockquote><p></p>
[QUOTE="Urza82, post: 732140, member: 10673"] Static Orb (Abjuration) Level: Sor/Wiz 5 Magic 5 Components:V,S,M Casting Time: 1 action Range: Medium (100ft +5ft/level) Area: 5'radius/ 2 levels Duration: 1 Round/Level Save: No SR: Yes The wizard slows time down to a halt in a specific area. A small ball floats from the spell casters hands and explodes and forms into a globe. Inside the globe, no time passes, it as if nothing happened. Outside the globe, rounds progress as normal. No spell may be cast at into the globe. Any spell affecting the persons inside the globe fizzle and are wasted. They are immune from all magic as if in an area of Mordicains Disjunction, except that magic items are not harmed at all. If anyone wanders inside the area of effect, they too are frozen in time temporarily. The main material component of the spell is a small hour glass. This spell is designed for the spell caster to have an opportunity to flee, or cast buffing spells to help himself or his compatriots out. The players inside the globe cannot be harmed, everything that touches the globe is frozen in time. Lets say a huge rock is pushed off a mountain, it freezes in time once it hits the globe, once the globe goes away, it continues its path. Breath weapons are the same way, but any magic spell cast at it or the people inside the sphere is dispelled.... except that the sphere can be dispelled. [/QUOTE]
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