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Magic the Mighty Marvel Way!: Can it be done?
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<blockquote data-quote="Cthulhudrew" data-source="post: 3880456" data-attributes="member: 4090"><p>Prompted by a discussion on the CBR forums about the rules of magic in the Marvel Universe the other day, I decided to browse through some old Marvel stuff (specifically, the Marvel Superhero RPG, which put game stats to the system of Marvel magic as it has generally existed for a long time).</p><p></p><p>Anyway, I got to thinking, would this system be viable in D&D? More to the point, would the existing 9 level system (in any edition of the game) be able to fit into the Marvel magic system?</p><p></p><p>For those not familiar, magic in the Marvel universe runs along three scales:</p><p></p><p>Personal Magic: Magical spells/powers that come from one's personal energy</p><p>Universal Magic: Magical spells/powers that are empowered by the universe's (ie, Prime Plane's) ambient natural energies</p><p>Dimensional Magic: Magical spells/powers that are empowered by extradimensional (ie, non-Prime) sources, either through entreaties with otherdimensional entities or through general manipulation of ambient natural energies from those dimensions</p><p></p><p>These categories are listed in terms of difficulty of use/acces: ie, Personal magics are easier and quicker to use (few or no components, probably low level).</p><p></p><p>I haven't really looked into it too much at the moment (just general thoughts), but could the existing system be tweaked to fit into this? Would it require too much work, or even would it be a good idea?</p><p></p><p>I kind of dig it myself, as an alternative to the Vancian model, but I'd be interested to hear anyone elses thoughts.</p></blockquote><p></p>
[QUOTE="Cthulhudrew, post: 3880456, member: 4090"] Prompted by a discussion on the CBR forums about the rules of magic in the Marvel Universe the other day, I decided to browse through some old Marvel stuff (specifically, the Marvel Superhero RPG, which put game stats to the system of Marvel magic as it has generally existed for a long time). Anyway, I got to thinking, would this system be viable in D&D? More to the point, would the existing 9 level system (in any edition of the game) be able to fit into the Marvel magic system? For those not familiar, magic in the Marvel universe runs along three scales: Personal Magic: Magical spells/powers that come from one's personal energy Universal Magic: Magical spells/powers that are empowered by the universe's (ie, Prime Plane's) ambient natural energies Dimensional Magic: Magical spells/powers that are empowered by extradimensional (ie, non-Prime) sources, either through entreaties with otherdimensional entities or through general manipulation of ambient natural energies from those dimensions These categories are listed in terms of difficulty of use/acces: ie, Personal magics are easier and quicker to use (few or no components, probably low level). I haven't really looked into it too much at the moment (just general thoughts), but could the existing system be tweaked to fit into this? Would it require too much work, or even would it be a good idea? I kind of dig it myself, as an alternative to the Vancian model, but I'd be interested to hear anyone elses thoughts. [/QUOTE]
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Magic the Mighty Marvel Way!: Can it be done?
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