Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Magic: The Science and Art of Causing Change
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="smokewolf" data-source="post: 2113729" data-attributes="member: 16839"><p>First off, I am the Keith Taylor who wrote Magic: The Science and Art of Causing Change.</p><p></p><p>Second, thanks for the kind words Pbartender. That is far better than what I expected someone to say about something of mine.</p><p></p><p>This product came about because of the lacking of D20 Modern to be able to accurately model "real" world magic styles; such as Wicca, Voodoo, etc. I have published two Arcane Classes (Wicca being one of them) and while am satisfied with the outcome it still wasn't what I hoped it would be. They are the best that could come out of D20 Modern though. If the FX system couldn't do it, then I had to come up with something else.</p><p></p><p>This new system is what I use in another game I wrote, The Swing. With a few tweaks it fit right into D20 Modern. Modern day magicians do not speak of character levels nor spell levels nor are they limited to a certain number of spells per day. This system allows for almost any possibility but it does not break the system to do. The examples I used are mostly D20 spells but I gave lots of references so that you can create a typical Wiccan's spellbook for example. I left "real" world examples out so as not to create some sort of artificial limitation on others to create their own. But it shouldn't be to hard to create a realistic Wiccan (or whatever you want) with this system.</p><p></p><p>I hope that add to Pbartender's already good overview. If anyone has any specific questions I am more than happy to answer them. So feel free to fire away with them.</p></blockquote><p></p>
[QUOTE="smokewolf, post: 2113729, member: 16839"] First off, I am the Keith Taylor who wrote Magic: The Science and Art of Causing Change. Second, thanks for the kind words Pbartender. That is far better than what I expected someone to say about something of mine. This product came about because of the lacking of D20 Modern to be able to accurately model "real" world magic styles; such as Wicca, Voodoo, etc. I have published two Arcane Classes (Wicca being one of them) and while am satisfied with the outcome it still wasn't what I hoped it would be. They are the best that could come out of D20 Modern though. If the FX system couldn't do it, then I had to come up with something else. This new system is what I use in another game I wrote, The Swing. With a few tweaks it fit right into D20 Modern. Modern day magicians do not speak of character levels nor spell levels nor are they limited to a certain number of spells per day. This system allows for almost any possibility but it does not break the system to do. The examples I used are mostly D20 spells but I gave lots of references so that you can create a typical Wiccan's spellbook for example. I left "real" world examples out so as not to create some sort of artificial limitation on others to create their own. But it shouldn't be to hard to create a realistic Wiccan (or whatever you want) with this system. I hope that add to Pbartender's already good overview. If anyone has any specific questions I am more than happy to answer them. So feel free to fire away with them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Magic: The Science and Art of Causing Change
Top