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Magic: The Science and Art of Causing Change
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<blockquote data-quote="smokewolf" data-source="post: 2160282" data-attributes="member: 16839"><p>There isn't really that much difference between one effect to the next except as one increases its power. The difficulty isn't in the effect that is produced per sea, it's in the effective power of the effect.</p><p></p><p>1 point of damage is no different than 1 point of attribute increase</p><p></p><p>The only real difference would be in the mind of the uninitiated. Remember Yoda's speak to Luke about the XWing?</p><p></p><p>The real difference in this system is the ability to combine and create. If you want to use SRD spells, there is not going to be much difference between them. But what about combining Magic Missile with Ray of Fatigue, so not only do they take damage but they are fatigued as well, or any number of variations there in.</p><p></p><p>If you can suffer the damage, the is no limit to what you can do, there is no need to wait 5 turn to do five different spells. Do them all in one shot, if you dare.</p></blockquote><p></p>
[QUOTE="smokewolf, post: 2160282, member: 16839"] There isn't really that much difference between one effect to the next except as one increases its power. The difficulty isn't in the effect that is produced per sea, it's in the effective power of the effect. 1 point of damage is no different than 1 point of attribute increase The only real difference would be in the mind of the uninitiated. Remember Yoda's speak to Luke about the XWing? The real difference in this system is the ability to combine and create. If you want to use SRD spells, there is not going to be much difference between them. But what about combining Magic Missile with Ray of Fatigue, so not only do they take damage but they are fatigued as well, or any number of variations there in. If you can suffer the damage, the is no limit to what you can do, there is no need to wait 5 turn to do five different spells. Do them all in one shot, if you dare. [/QUOTE]
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