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Magic: The Science and Art of Causing Change
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<blockquote data-quote="LordMelquiades" data-source="post: 2128281" data-attributes="member: 18650"><p><strong>PHB spells?</strong></p><p></p><p>Thanks for the review.</p><p></p><p>You mention that some spells (eg Magic Missile) work out being 'harder' to cast than the standard version in the PHB. In general, how well do you think this new system would handle conversions from the PHB, assuming a fantasy d20 game?</p><p></p><p>I'm in that (probably typical) position of wanting <em>something</em> different when it comes to magic in my D&D game, but far too lazy to work on converting all the spells in the various published modules I own. So what I'd like is an alternate system which can encompass all the existing spells more-or-less as-is.</p><p></p><p>(As an example, I really like the manoeuvers mechanics in Malhavoc's <em>Book of Iron Might</em> as they are based on existing PHB combat options, and therefore those existing options fit together neatly with the new rules).</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="LordMelquiades, post: 2128281, member: 18650"] [b]PHB spells?[/b] Thanks for the review. You mention that some spells (eg Magic Missile) work out being 'harder' to cast than the standard version in the PHB. In general, how well do you think this new system would handle conversions from the PHB, assuming a fantasy d20 game? I'm in that (probably typical) position of wanting [I]something[/I] different when it comes to magic in my D&D game, but far too lazy to work on converting all the spells in the various published modules I own. So what I'd like is an alternate system which can encompass all the existing spells more-or-less as-is. (As an example, I really like the manoeuvers mechanics in Malhavoc's [I]Book of Iron Might[/I] as they are based on existing PHB combat options, and therefore those existing options fit together neatly with the new rules). Thanks [/QUOTE]
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