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Magic - the smallest difference in the world. . . .
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<blockquote data-quote="Quickleaf" data-source="post: 2334740" data-attributes="member: 20323"><p><strong>is this what you're looking for?</strong></p><p></p><p>Possibly instead of magic missile, consider fisherman's lure (a new spell below)...</p><p></p><p>You are a member of a hunter-gatherer tribe that spends its time in the lush alpine forests and the fertile lowland valleys. Your life revolves around several mountain rivers. When you cast <em>fisherman's lure</em> you can't believe your eyes! Enough fish to feed your entire family for a week! You quickly bring over two friends to help you catch and carry all the fish. Your family wants to guard the knowledge for themselves, but you insist on sharing with your entire tribe. The chief, normally elected for his skill at hunting deer, insists that you teach him the secret so that he too can catch more fish. And you do. After several months, your tribe has settled nearby the lowland rivers and stops venturing to higher altitudes to hunt deer. About 15% of the tribe has learned the <em>fisherman's lure</em>, and not a single one of your people suffers from starvation. In fact, your tribe appears quite handsome and well-fed. At first, your people are thankful to the gods for the bounty and other tribes consider marriage into your tribe a blessing. However, after a couple years, the fish population starts to decrease as the knowledge spreads and your tribe grows. People stop thanking the gods, and consider this abundance of fish their birthright (though the old folks know better). You are concerned that the knowledge you shared has destroyed your tribe's faith in the gods and set off on a vision quest to learn your second spell, to fix things of course....</p><p></p><p><strong>Fisherman’s Lure</strong></p><p>Conjuration (summoning)</p><p>Level: Drd 1, Rgr 1, Sor/Wiz 1</p><p>Components: V, S, M</p><p>Casting Time: 1 standard action</p><p>Range: 10 ft/level</p><p>Area/Target: 10 ft /level radius circle</p><p>Duration:1 min/level</p><p>Saving Throw: No</p><p>Spell Resistance: No</p><p>Fisherman’s lure was originally designed to conjure a school of fish to the area. Enterprising spellcasters adapted the spell to provide concealment to creatures swimming in the area of effect. Attacks from creatures on land have a 20% chance to miss creatures in the school of fish.</p><p>Material Component: A live dragonfly or other insect must be blown across the water’s surface.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 2334740, member: 20323"] [b]is this what you're looking for?[/b] Possibly instead of magic missile, consider fisherman's lure (a new spell below)... You are a member of a hunter-gatherer tribe that spends its time in the lush alpine forests and the fertile lowland valleys. Your life revolves around several mountain rivers. When you cast [I]fisherman's lure[/I] you can't believe your eyes! Enough fish to feed your entire family for a week! You quickly bring over two friends to help you catch and carry all the fish. Your family wants to guard the knowledge for themselves, but you insist on sharing with your entire tribe. The chief, normally elected for his skill at hunting deer, insists that you teach him the secret so that he too can catch more fish. And you do. After several months, your tribe has settled nearby the lowland rivers and stops venturing to higher altitudes to hunt deer. About 15% of the tribe has learned the [I]fisherman's lure[/I], and not a single one of your people suffers from starvation. In fact, your tribe appears quite handsome and well-fed. At first, your people are thankful to the gods for the bounty and other tribes consider marriage into your tribe a blessing. However, after a couple years, the fish population starts to decrease as the knowledge spreads and your tribe grows. People stop thanking the gods, and consider this abundance of fish their birthright (though the old folks know better). You are concerned that the knowledge you shared has destroyed your tribe's faith in the gods and set off on a vision quest to learn your second spell, to fix things of course.... [B]Fisherman’s Lure[/B] Conjuration (summoning) Level: Drd 1, Rgr 1, Sor/Wiz 1 Components: V, S, M Casting Time: 1 standard action Range: 10 ft/level Area/Target: 10 ft /level radius circle Duration:1 min/level Saving Throw: No Spell Resistance: No Fisherman’s lure was originally designed to conjure a school of fish to the area. Enterprising spellcasters adapted the spell to provide concealment to creatures swimming in the area of effect. Attacks from creatures on land have a 20% chance to miss creatures in the school of fish. Material Component: A live dragonfly or other insect must be blown across the water’s surface. [/QUOTE]
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