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Magic throw weapons and multi-attack powers
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<blockquote data-quote="Ale202" data-source="post: 9714527" data-attributes="member: 7053443"><p>Hello,</p><p></p><p>I'm trying to figure out how throw weapons work with multi attack powers. The main source of ruling are these:</p><p></p><p>1. RC pg 282-> <strong>Throw weapon:</strong> "Any magic light thrown or heavy thrown weapon, from the lowly +1 dagger to a +6 dragonslayer javelin, automatically returns to its wielder’s hand after a ranged attack with the weapon is resolved. Catching a returning thrown weapon <u>is a free action</u>; if the wielder does not wish (or is unable) to catch the weapon, it drops in his or her space." (I consider the "attack" it's referring to as just any single attack and not an Attack Power)</p><p> </p><p>2. RC pg 270-> <strong>Load:</strong> "Ranged weapons that launch projectiles, including bows, crossbows, and slings, take some time to load. Any weapon that has the load property requires two hands to load, even if only one hand is used to attack with it. (The sling, for instance, is a one-handed weapon, but it requires another free hand to load.) When the word “free” follows a weapon’s Load entry, that means the attacker draws and loads ammunition <u>as a free action, effectively part of the action used to attack with the weapon.</u> When the word “minor” follows a weapon’s Load entry, the weapon normally</p><p>requires a minor action to draw and load ammunition. <u>If a power allows attacks against multiple targets with a single action, the additional load time for multiple projectiles is included in the action used by the power</u><strong>.</strong>"</p><p></p><p>3. PHB1 pg 200-> <strong>Quick Draw:</strong> "You can draw a weapon (or an objectstored in a belt pouch, bandolier, or similar container,such as a potion) as part of the same action used to attack with the weapon or use the object..."</p><p> </p><p>The problem is that catching the weapon that is coming back requires a free action, that it's an action per se so tecnically you can't catch it between the attacks of the same power (the only things that can happen mid action that i know are the "No Action" powers). The description of the reload property, however, says that even though reloading an ammunition is a free action, it is counted as part of the attack action, a situation very similar (gameplay wise) to catching a returning weapon and throwing it again (although it then specifically explains the multiple attacks scenario). So can you make a multi-attack throwing weapon build with just one weapon or you're doomed to take the Quick Draw feat (or have similar effects) and spend a lot of money buying a weapon for every attack of your multi-attack powers?</p></blockquote><p></p>
[QUOTE="Ale202, post: 9714527, member: 7053443"] Hello, I'm trying to figure out how throw weapons work with multi attack powers. The main source of ruling are these: 1. RC pg 282-> [B]Throw weapon:[/B] "Any magic light thrown or heavy thrown weapon, from the lowly +1 dagger to a +6 dragonslayer javelin, automatically returns to its wielder’s hand after a ranged attack with the weapon is resolved. Catching a returning thrown weapon [U]is a free action[/U]; if the wielder does not wish (or is unable) to catch the weapon, it drops in his or her space." (I consider the "attack" it's referring to as just any single attack and not an Attack Power) 2. RC pg 270-> [B]Load:[/B] "Ranged weapons that launch projectiles, including bows, crossbows, and slings, take some time to load. Any weapon that has the load property requires two hands to load, even if only one hand is used to attack with it. (The sling, for instance, is a one-handed weapon, but it requires another free hand to load.) When the word “free” follows a weapon’s Load entry, that means the attacker draws and loads ammunition [U]as a free action, effectively part of the action used to attack with the weapon.[/U] When the word “minor” follows a weapon’s Load entry, the weapon normally requires a minor action to draw and load ammunition. [U]If a power allows attacks against multiple targets with a single action, the additional load time for multiple projectiles is included in the action used by the power[/U][B].[/B]" 3. PHB1 pg 200-> [B]Quick Draw:[/B] "You can draw a weapon (or an objectstored in a belt pouch, bandolier, or similar container,such as a potion) as part of the same action used to attack with the weapon or use the object..." The problem is that catching the weapon that is coming back requires a free action, that it's an action per se so tecnically you can't catch it between the attacks of the same power (the only things that can happen mid action that i know are the "No Action" powers). The description of the reload property, however, says that even though reloading an ammunition is a free action, it is counted as part of the attack action, a situation very similar (gameplay wise) to catching a returning weapon and throwing it again (although it then specifically explains the multiple attacks scenario). So can you make a multi-attack throwing weapon build with just one weapon or you're doomed to take the Quick Draw feat (or have similar effects) and spend a lot of money buying a weapon for every attack of your multi-attack powers? [/QUOTE]
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