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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Magic throw weapons and multi-attack powers
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<blockquote data-quote="MoutonRustique(Real)" data-source="post: 9717303" data-attributes="member: 7032563"><p>Considering that 4e wants you to play the game, and not have to jump through hoops to get basic competency, it seems to me that having a singular magical weapon enables multiple attacks. 4e even went through the 'trouble' of explicitly taking 'returning' out of the list of special traits magical weapons could have - they <em>all</em> return. This is <strong>not</strong> a game where you might want to avoid throwing your <em>+3 frost dagger</em> at the fire salamander swimming in the lava river in fear of loosing such a precious weapon.</p><p></p><p>Dagger rogues are a thing. Throwing daggers is ubiquitous. The game does not expect you to have 4+ weapons at optimal power levels just to play your class. And so, a single weapon should do the trick.</p><p></p><p>That said, it is <em>absolutely </em>within the spirit of the game to give a ribbon ability to classes that are likely to use thrown weapons to be able to 'unlock more power' from items than other folk - i.e. the rogue, the ranger get to 'multiply' their magical daggers when using a multi-target attack. The paladin? Not so much.*</p><p><span style="font-size: 12px">*That is, if you want that sort of flavour 'enforcement' in your game.</span></p></blockquote><p></p>
[QUOTE="MoutonRustique(Real), post: 9717303, member: 7032563"] Considering that 4e wants you to play the game, and not have to jump through hoops to get basic competency, it seems to me that having a singular magical weapon enables multiple attacks. 4e even went through the 'trouble' of explicitly taking 'returning' out of the list of special traits magical weapons could have - they [I]all[/I] return. This is [B]not[/B] a game where you might want to avoid throwing your [I]+3 frost dagger[/I] at the fire salamander swimming in the lava river in fear of loosing such a precious weapon. Dagger rogues are a thing. Throwing daggers is ubiquitous. The game does not expect you to have 4+ weapons at optimal power levels just to play your class. And so, a single weapon should do the trick. That said, it is [I]absolutely [/I]within the spirit of the game to give a ribbon ability to classes that are likely to use thrown weapons to be able to 'unlock more power' from items than other folk - i.e. the rogue, the ranger get to 'multiply' their magical daggers when using a multi-target attack. The paladin? Not so much.* [SIZE=3]*That is, if you want that sort of flavour 'enforcement' in your game.[/SIZE] [/QUOTE]
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Magic throw weapons and multi-attack powers
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