Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic user back?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 6032894" data-attributes="member: 7006"><p>But do you really need to put these classes into a cute little basket in order to tell people "select the spellcasting mechanics for this class"?</p><p></p><p>And besides which... I could have sworn we've seen a whole host of people clamoring for a non-Vancian divine caster option. So how are we going to get that? The original thought was that the Clerics <strong>also</strong> could have their spellcasting mechanics selected by the DM/players at the beginning of the campaign... but if Clerics aren't put into this "Magic-User" basket... does that mean they cannot? They are stuck with whatever psuedo-Vancian mechanics get assigned to them?</p><p></p><p>And if they DO fall inside the "Magic-User" category... then having that category is even more useless and brainless, because we <em>already know</em> spellcasting classes are Magic-Users. That's by definition! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> You cast spells... you're USING MAGIC!</p><p></p><p>The ONLY way I see having a "Magic-User" category to separate out certain classes from others to possibly have any form and function is if there are a small band of classes that cast a small amount of spells that do not (or should not) have multiple mechanics to do so. So maybe classes like the Paladin, or Ranger, or Bard. Because spellcasting is not the focus of their class... they don't require more than one way to cast spells because it's just such a small part of their class identity. Those classes all have a small number of Vancian spells available per day, because their primary focus is combat or exploration (for example).</p><p></p><p>The "big" primary spellcasting classes... your Wizard, your Cleric, your Druid, your Warlock, your Psion... THOSE maybe you could put into a "Magic-User" basket to tell players that their mechanics are selectable upon the creation of the game... whereas the other minor spellcasting classes cannot. Anything else seems kind of superfluous and unnecessary to me.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6032894, member: 7006"] But do you really need to put these classes into a cute little basket in order to tell people "select the spellcasting mechanics for this class"? And besides which... I could have sworn we've seen a whole host of people clamoring for a non-Vancian divine caster option. So how are we going to get that? The original thought was that the Clerics [B]also[/B] could have their spellcasting mechanics selected by the DM/players at the beginning of the campaign... but if Clerics aren't put into this "Magic-User" basket... does that mean they cannot? They are stuck with whatever psuedo-Vancian mechanics get assigned to them? And if they DO fall inside the "Magic-User" category... then having that category is even more useless and brainless, because we [I]already know[/I] spellcasting classes are Magic-Users. That's by definition! ;) You cast spells... you're USING MAGIC! The ONLY way I see having a "Magic-User" category to separate out certain classes from others to possibly have any form and function is if there are a small band of classes that cast a small amount of spells that do not (or should not) have multiple mechanics to do so. So maybe classes like the Paladin, or Ranger, or Bard. Because spellcasting is not the focus of their class... they don't require more than one way to cast spells because it's just such a small part of their class identity. Those classes all have a small number of Vancian spells available per day, because their primary focus is combat or exploration (for example). The "big" primary spellcasting classes... your Wizard, your Cleric, your Druid, your Warlock, your Psion... THOSE maybe you could put into a "Magic-User" basket to tell players that their mechanics are selectable upon the creation of the game... whereas the other minor spellcasting classes cannot. Anything else seems kind of superfluous and unnecessary to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic user back?!
Top