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Magic user back?!
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<blockquote data-quote="Eldritch_Lord" data-source="post: 6033109" data-attributes="member: 52073"><p>Power sources weren't really decried from a conceptual standpoint; as the Jester noted, they were mostly decried because they either didn't do anything (Martial, Arcane, and Primal didn't really have shared mechanics, just a shared theme) or did too little (Divine had Channel Divinity, but every class's CD did something different) and aside from a few paragon paths nothing really keyed off them.</p><p></p><p>If 5e uses AD&D's super-class groupings, then "power source" would actually have an impact, because that gives you class inheritance (paladins and rangers in 1e were "as a fighter, except the following," which lets classes share mechanics and/or a class chassis without too much redundancy in the rules) and the ability to have "X group only" items, specialties, etc. (instead of having the Necromancer theme say "this specialty is only for wizards, sorcerers, wu jen, [insert arcane class here], ...." it can just say "this is a magic-user theme).</p><p></p><p></p><p></p><p>Arcane magic has at least one pretty clear distinction from divine magic, at least pre-4e: arcane magic is something you own, divine magic is something you borrow. If a cleric or paladin pisses off his deity, or a druid breaks his oaths, goodbye magic; if a warlock pisses off his infernal patron, too bad, he was given his power and no take-backs. This was blurred in 4e once divine casters no longer could lose their powers for breaching their code of conduct and warlocks had pact boons rather than just making one agreement in their backstory, but given the revival of older flavor I'm guessing we'll see paladin and cleric codes again, whether you like it or not.</p><p></p><p></p><p></p><p>Personally, I hope Asmodeus goes back to being a non-divine Power again; making every powerful being a deity changed a lot flavor-wise--Asmodeus no longer has a true form in Nessus, Archdevils/Demon Princes/Archomentals now have to deal with worshipers and such, you don't have the difference between an organized evil religion and a smaller evil cult, etc.--and, I feel, made things less distinct and interesting.</p></blockquote><p></p>
[QUOTE="Eldritch_Lord, post: 6033109, member: 52073"] Power sources weren't really decried from a conceptual standpoint; as the Jester noted, they were mostly decried because they either didn't do anything (Martial, Arcane, and Primal didn't really have shared mechanics, just a shared theme) or did too little (Divine had Channel Divinity, but every class's CD did something different) and aside from a few paragon paths nothing really keyed off them. If 5e uses AD&D's super-class groupings, then "power source" would actually have an impact, because that gives you class inheritance (paladins and rangers in 1e were "as a fighter, except the following," which lets classes share mechanics and/or a class chassis without too much redundancy in the rules) and the ability to have "X group only" items, specialties, etc. (instead of having the Necromancer theme say "this specialty is only for wizards, sorcerers, wu jen, [insert arcane class here], ...." it can just say "this is a magic-user theme). Arcane magic has at least one pretty clear distinction from divine magic, at least pre-4e: arcane magic is something you own, divine magic is something you borrow. If a cleric or paladin pisses off his deity, or a druid breaks his oaths, goodbye magic; if a warlock pisses off his infernal patron, too bad, he was given his power and no take-backs. This was blurred in 4e once divine casters no longer could lose their powers for breaching their code of conduct and warlocks had pact boons rather than just making one agreement in their backstory, but given the revival of older flavor I'm guessing we'll see paladin and cleric codes again, whether you like it or not. Personally, I hope Asmodeus goes back to being a non-divine Power again; making every powerful being a deity changed a lot flavor-wise--Asmodeus no longer has a true form in Nessus, Archdevils/Demon Princes/Archomentals now have to deal with worshipers and such, you don't have the difference between an organized evil religion and a smaller evil cult, etc.--and, I feel, made things less distinct and interesting. [/QUOTE]
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