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<blockquote data-quote="MoonSong" data-source="post: 6033349" data-attributes="member: 6689464"><p>If only half those things were true. But let's face it, the Mage-user category will only apply to Arcane casters (No psions, no divines) and has no other purpose than to be able to stick multiple casting system on the wizard. Do the sorcerer needs to be dragged down with all of this?, I don't think so, I find it pointless to give up the simple caster in order to fix another class I don't care about, at all. There is so much elegance in saying "this is your sorcerer, he/she knows x spells and can use them on any combo y times per day, no need to bother with anything else", making it "this is a sorcerer, he she has these amounts of statistics that apply to the casting system selected by your DM, <see casting systems page yyy>" they just make it harder to built one.</p><p></p><p>And let's be honest, how many people played sorcerers for the mechanics alone? a good chunk, messing with them is a bad policy and pointless. How many play it for the flavor? a good chunk too, but if you are playing a sorcerer for flavor mostly, you need mechanics that favor that flavor, not ones that go against it, the last thing any innate caster needs is a spellbook. How many play it for both? I don't really know, but at least I do, and the last thing I want is for sorcerers to become a second rate class again. It was understable back when third edition was launched -spontaneous casters were an untested concept back then and it was feared they might be overpowered- but more than a decade later that is no longer aceptable. </p><p></p><p>No matter how powerfull spontaneous casting could be, it doesn't compare with the ability to switch skillsets overnight and the sorcerer class needs to be treated as it's own thing, no longer as an extension of the wizard. Because that only hurts the sorcerer for no reason without getting any tangible benefit out of the deal. Everything you do to the wizard, the sorcerer ends up suffering it too and harder, and the chances to get any needed releif are next to zero, because the designers only consider what is good for the wizard and not what is good for the sorcerer. And a vital part of the sorcerer identity is his simplicity, having it take part on this circus will detract from it, if you really have to mess up with the sorcerer's mechanics, you are better off banning the class and using a reworked and refluffed wizard, but if you make the sorcerer part of this whole business, there is nothing that can give us back the simple caster we love and care about.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6033349, member: 6689464"] If only half those things were true. But let's face it, the Mage-user category will only apply to Arcane casters (No psions, no divines) and has no other purpose than to be able to stick multiple casting system on the wizard. Do the sorcerer needs to be dragged down with all of this?, I don't think so, I find it pointless to give up the simple caster in order to fix another class I don't care about, at all. There is so much elegance in saying "this is your sorcerer, he/she knows x spells and can use them on any combo y times per day, no need to bother with anything else", making it "this is a sorcerer, he she has these amounts of statistics that apply to the casting system selected by your DM, <see casting systems page yyy>" they just make it harder to built one. And let's be honest, how many people played sorcerers for the mechanics alone? a good chunk, messing with them is a bad policy and pointless. How many play it for the flavor? a good chunk too, but if you are playing a sorcerer for flavor mostly, you need mechanics that favor that flavor, not ones that go against it, the last thing any innate caster needs is a spellbook. How many play it for both? I don't really know, but at least I do, and the last thing I want is for sorcerers to become a second rate class again. It was understable back when third edition was launched -spontaneous casters were an untested concept back then and it was feared they might be overpowered- but more than a decade later that is no longer aceptable. No matter how powerfull spontaneous casting could be, it doesn't compare with the ability to switch skillsets overnight and the sorcerer class needs to be treated as it's own thing, no longer as an extension of the wizard. Because that only hurts the sorcerer for no reason without getting any tangible benefit out of the deal. Everything you do to the wizard, the sorcerer ends up suffering it too and harder, and the chances to get any needed releif are next to zero, because the designers only consider what is good for the wizard and not what is good for the sorcerer. And a vital part of the sorcerer identity is his simplicity, having it take part on this circus will detract from it, if you really have to mess up with the sorcerer's mechanics, you are better off banning the class and using a reworked and refluffed wizard, but if you make the sorcerer part of this whole business, there is nothing that can give us back the simple caster we love and care about. [/QUOTE]
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