Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic user back?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6033365" data-attributes="member: 2067"><p>That sounds remarkably cynical to me. They've mentioned a few times now that feedback is telling them that casting mechanics should rest at the system level. So I think they're going to disentangle casting mechanics from class, so that you can mix and match them.</p><p></p><p></p><p></p><p>You're assuming there's not going to be a "default." I don't think that's a safe assumption.</p><p></p><p></p><p></p><p>And if they end up following the ideas I've laid out, those people will now have <em>a lot more options</em> for their preferred spellcasting mechanic. They could be charismatic and inspired, or bookish and academic, or dark and dangerous, or even granted blessings from their deity, all without changing the spellcasting mechanics they love. </p><p></p><p>It's actually the case for EVERYONE, not just sorcerers, but it's true for sorcs, too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>When I use the term "Vancian Magic," I don't refer to spellbooks. I refer to the slot-based (and "slots per day per level") method of determining what variety of spells you can cast and how many. A Vancian sorcerer <em>is</em> the 3e Sorcerer. A Vancian Wizard <em>is</em> the 3e Wizard. A "Power Point" sorcerer would look more like a 3e psion mechanically, but they'd still probably know the same number of spells (not that many) and be able to use the same amount of spells per day (lots), regardless of the mechanics used to achieve that.</p><p></p><p></p><p></p><p>And placing the mechanics outside of the class actually gives them a lot more room to breathe. They're not JUST a unique spellcasting mechanic anymore -- they're a unique class, with their own unique identity apart from "casts magic." </p><p></p><p></p><p></p><p>A*hem....</p><p></p><p><strong>There's probably going to be a default, if only to not paralyze newbs</strong>.</p><p></p><p>I think you'll be fine. They're looking to make the fighter even simpler. I've no doubt that they'll do the same with some spellcaster.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6033365, member: 2067"] That sounds remarkably cynical to me. They've mentioned a few times now that feedback is telling them that casting mechanics should rest at the system level. So I think they're going to disentangle casting mechanics from class, so that you can mix and match them. You're assuming there's not going to be a "default." I don't think that's a safe assumption. And if they end up following the ideas I've laid out, those people will now have [I]a lot more options[/I] for their preferred spellcasting mechanic. They could be charismatic and inspired, or bookish and academic, or dark and dangerous, or even granted blessings from their deity, all without changing the spellcasting mechanics they love. It's actually the case for EVERYONE, not just sorcerers, but it's true for sorcs, too. :) When I use the term "Vancian Magic," I don't refer to spellbooks. I refer to the slot-based (and "slots per day per level") method of determining what variety of spells you can cast and how many. A Vancian sorcerer [I]is[/I] the 3e Sorcerer. A Vancian Wizard [I]is[/I] the 3e Wizard. A "Power Point" sorcerer would look more like a 3e psion mechanically, but they'd still probably know the same number of spells (not that many) and be able to use the same amount of spells per day (lots), regardless of the mechanics used to achieve that. And placing the mechanics outside of the class actually gives them a lot more room to breathe. They're not JUST a unique spellcasting mechanic anymore -- they're a unique class, with their own unique identity apart from "casts magic." A*hem.... [B]There's probably going to be a default, if only to not paralyze newbs[/B]. I think you'll be fine. They're looking to make the fighter even simpler. I've no doubt that they'll do the same with some spellcaster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic user back?!
Top