Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic user back?!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="GameDoc" data-source="post: 6033368" data-attributes="member: 53915"><p>I can see where you are coming from and greatly appreciate the sentiment. That was actually a big disappointment for me when they presented their basic 4 classes in the playtest. Why not make the basic arcane caster operate like the 3e sorcerer and let the Vancian caster be the more complex option? </p><p></p><p>That said, the 3e sorcerer you are talking about above is not the sorcerer we have thus far been presented in the D&D Next Playtest. It was something else entirely with it's own complicated mechanic that appears to have been an effort to save some thematic concepts from the 4e sorcerer. The 3e sorcerer hasn't been around in D&D proper since, well, 3e (Pathfinder notwithstanding). I'm just glad we are getting it back in some fashion.</p><p></p><p>FWIW, the way I read the article was that "class category" meant class and that Mearls was perhaps being imprecise in his choice of phrasing. It seems consistent that the basic 4 classes all have a build option embedded within them. The fighter has a fighting style that effects his maneuvers, the rogue has the choice of schemes that impact the use of stealth and sneak attacks, and the cleric has domains (or perhaps now an actual deity or religion in the next packet). These are baked into the classes. The wizard was the only one that lacked such an option and it seemed the "arcane traditions" that were previously in the works were going to fill that design space. In other words, I read that as the core class may now actually be "Magic User" and the build options are casting methods titled wizard, sorcerer, etc. I know that leaves out the cleric, but maybe they will give the cleric a similar option, or maybe they will just wait and see how people respond to the idea with magic-users before incorporating it into the cleric. </p><p></p><p>This is of course, all speculation on my part. I won't be upset if it turns out I'm wrong. If I'm right though, I know one thing that will go in my feedback is to find a better term than "magic-user" for a class name. I know it's D&D tradition but it always struck me as awkward compared to the other class names. If it's meant to include sorcerers, wizards, and perhaps other arcane casters, I would prefer something like "Arcanist", "Adept", or "Mage".</p></blockquote><p></p>
[QUOTE="GameDoc, post: 6033368, member: 53915"] I can see where you are coming from and greatly appreciate the sentiment. That was actually a big disappointment for me when they presented their basic 4 classes in the playtest. Why not make the basic arcane caster operate like the 3e sorcerer and let the Vancian caster be the more complex option? That said, the 3e sorcerer you are talking about above is not the sorcerer we have thus far been presented in the D&D Next Playtest. It was something else entirely with it's own complicated mechanic that appears to have been an effort to save some thematic concepts from the 4e sorcerer. The 3e sorcerer hasn't been around in D&D proper since, well, 3e (Pathfinder notwithstanding). I'm just glad we are getting it back in some fashion. FWIW, the way I read the article was that "class category" meant class and that Mearls was perhaps being imprecise in his choice of phrasing. It seems consistent that the basic 4 classes all have a build option embedded within them. The fighter has a fighting style that effects his maneuvers, the rogue has the choice of schemes that impact the use of stealth and sneak attacks, and the cleric has domains (or perhaps now an actual deity or religion in the next packet). These are baked into the classes. The wizard was the only one that lacked such an option and it seemed the "arcane traditions" that were previously in the works were going to fill that design space. In other words, I read that as the core class may now actually be "Magic User" and the build options are casting methods titled wizard, sorcerer, etc. I know that leaves out the cleric, but maybe they will give the cleric a similar option, or maybe they will just wait and see how people respond to the idea with magic-users before incorporating it into the cleric. This is of course, all speculation on my part. I won't be upset if it turns out I'm wrong. If I'm right though, I know one thing that will go in my feedback is to find a better term than "magic-user" for a class name. I know it's D&D tradition but it always struck me as awkward compared to the other class names. If it's meant to include sorcerers, wizards, and perhaps other arcane casters, I would prefer something like "Arcanist", "Adept", or "Mage". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic user back?!
Top