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Magic user back?!
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<blockquote data-quote="VinylTap" data-source="post: 6033956" data-attributes="member: 6697217"><p>Has anyone mentioned that because of this change and by making the systems modular, it's now much easier to apply your own magic system to DND if you want to. I think that's an important point. </p><p></p><p>From everything I've read, and the logical path to take as a designer, and to be able to make as many people happy as possible is to:</p><p></p><p>- Separate the magic systems from the classes</p><p>- Give each class unique abilities that are outside of the insular magic systems but with mechanics that still interact with each of them(stuff like spell damage, ranges etc)</p><p>- Default all the systems to their traditional class but make it explicitly clear a DM is free to swap, limit and expunge. </p><p>- Publish! </p><p></p><p></p><p>Is there anything wrong with this system that doesn't give everyone, more or less, exactly what they want? Other than the desire to railroad other people you've never met into your style of play?</p></blockquote><p></p>
[QUOTE="VinylTap, post: 6033956, member: 6697217"] Has anyone mentioned that because of this change and by making the systems modular, it's now much easier to apply your own magic system to DND if you want to. I think that's an important point. From everything I've read, and the logical path to take as a designer, and to be able to make as many people happy as possible is to: - Separate the magic systems from the classes - Give each class unique abilities that are outside of the insular magic systems but with mechanics that still interact with each of them(stuff like spell damage, ranges etc) - Default all the systems to their traditional class but make it explicitly clear a DM is free to swap, limit and expunge. - Publish! Is there anything wrong with this system that doesn't give everyone, more or less, exactly what they want? Other than the desire to railroad other people you've never met into your style of play? [/QUOTE]
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