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Magic user back?!
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<blockquote data-quote="the Jester" data-source="post: 6034543" data-attributes="member: 1210"><p>I've been thinking more about keywords. This is all very rough in the details, but I like the concept here.</p><p></p><p>Here's the thing: there is no reason why a pc shouldn't have a bunch of different keywords. Let's say that there are a few different "class keywords":</p><p></p><p><strong>Magic-User:</strong> Includes wizard, warlock, sorcerer, cleric, druid and other classes with ten levels of spells (I see in the playtest packet references to this).</p><p></p><p><strong>Priest:</strong> Includes cleric, druid, paladin and other classes who draw their powers from a divine source. Priests have additional keywords based on their alignment.</p><p></p><p><strong>Psionicist:</strong> Includes psion, monk and other classes with powers involving great levels of mastery over their ki or psychic abilities.</p><p></p><p><strong>Expert:</strong> Includes fighter, rogue, ranger, bard and other classes who draw heavily on their own physical abilities and training.</p><p></p><p>Now note that some characters could have more keywords than others. While a fighter would only have 'expert', a monk would have 'expert,' 'psionicist' and possibly 'priest', depending on the campaign background of the monk's order.</p><p></p><p>Remember the old sword +1, +4 vs. reptiles? Or the sword +1, +2 vs. magic-using and enchanted creatures? </p><p></p><p>No reason you can't have a sword +1, +2 vs. wizards <em>as well as</em> a sword +1, +2 vs. magic-users, which is slightly more powerful. (And you don't even need to make a 'Wizard' keyword, since it is already a specific game term.) But if we're going to have keywords, let's make them keywords that count! How about triggers? "The glyph of warding triggers when a magic-user other than Eville opens the secret compartment." How about spells? "This spell charms a creature with the beast keyword." </p><p></p><p>And let's tag everything with keywords when we put out the books so it's not a pain to do so retroactively. Put a keywords line in every monster's full stat block:</p><p></p><p><strong>Fire Elemental...</strong></p><p>Keywords: Elemental, fire</p><p></p><p><strong>Lareth the Beautiful....</strong></p><p>Keywords: Chaotic, Evil, Priest, Insane</p></blockquote><p></p>
[QUOTE="the Jester, post: 6034543, member: 1210"] I've been thinking more about keywords. This is all very rough in the details, but I like the concept here. Here's the thing: there is no reason why a pc shouldn't have a bunch of different keywords. Let's say that there are a few different "class keywords": [B]Magic-User:[/B] Includes wizard, warlock, sorcerer, cleric, druid and other classes with ten levels of spells (I see in the playtest packet references to this). [B]Priest:[/B] Includes cleric, druid, paladin and other classes who draw their powers from a divine source. Priests have additional keywords based on their alignment. [B]Psionicist:[/B] Includes psion, monk and other classes with powers involving great levels of mastery over their ki or psychic abilities. [B]Expert:[/B] Includes fighter, rogue, ranger, bard and other classes who draw heavily on their own physical abilities and training. Now note that some characters could have more keywords than others. While a fighter would only have 'expert', a monk would have 'expert,' 'psionicist' and possibly 'priest', depending on the campaign background of the monk's order. Remember the old sword +1, +4 vs. reptiles? Or the sword +1, +2 vs. magic-using and enchanted creatures? No reason you can't have a sword +1, +2 vs. wizards [i]as well as[/i] a sword +1, +2 vs. magic-users, which is slightly more powerful. (And you don't even need to make a 'Wizard' keyword, since it is already a specific game term.) But if we're going to have keywords, let's make them keywords that count! How about triggers? "The glyph of warding triggers when a magic-user other than Eville opens the secret compartment." How about spells? "This spell charms a creature with the beast keyword." And let's tag everything with keywords when we put out the books so it's not a pain to do so retroactively. Put a keywords line in every monster's full stat block: [b]Fire Elemental...[/b] Keywords: Elemental, fire [b]Lareth the Beautiful....[/b] Keywords: Chaotic, Evil, Priest, Insane [/QUOTE]
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