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Magic Users too Tough??
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<blockquote data-quote="Crow Caller" data-source="post: 2763524" data-attributes="member: 39163"><p>Hey,</p><p></p><p>The reason I put these to adversaries at such a distance is because this is how it would be, talking from a realistic point of veiw. For instance if I were to decide to go and attack somebody I would first have to approach said person which means at somepoint Im going to be 1000 odd feet from them, if the person Im attacking in a magic user, well, you get the point.</p><p></p><p>Likewise if the magic user decides to attack the fighter, once he gets to within 1000ft he begins his bombardement of spells.</p><p></p><p>I beleive that a Fighter of 15th level should have a 50% of besting a Magic User of 15th level WITHOUT having to use magic.</p><p></p><p>As for having different classes to "compliment" each other?? For starters say good buy to the rogue, there is NO Point having one, just have a "Rogueish" Magic Users with boots of this and cloaks of that, invisibility, knock, detect magic and detect snares and pits, true seeing, enhance your ability with this belt or that, etc, etc.</p><p></p><p>let's take a basic 15th level fighter ST 21 Masterwork Greatsword (heck lets make it Adamantium) and with WF & WS he gets 3 attacks a round at plus 23/18/13 and deals on average with each hit 18 dmg for a combined (assuming all attacks hit) 54 damage (infact lets assume because he is 15th level he is fighting an enemy with a mere AC of 25, so our fighter use power attack 5, hitting each time for a Damage of 69), now figuring in crits makes a difference so let's work this out. (We will say he has improved crit making his threat range 17-20/x2) 17 to 20 means he has a 20% chance of threatening a crit, since his opponent has AC 25 and our fighter is PA'ing for 5, this means our Fighter has a 13% chance to Score a Crit on his first attack, an 8% chance for a crit on the 2nd attack and a 3% chance of a crit on his 3rd attack. Now if we add these together and divide by 3 we get an 8% chance of Scoring a Crit per round. that's 1 Critical in Every 12.5 rounds, so for the sake of averages Im going to divide his extra Crit damage (of 69) by 12.5 to get 5.52 then add this to his base 69 to get a total average of 74.52 damage in one round.</p><p></p><p>Now lets take a 15th level magic User (infact let's take a Wizard.) he cast a maximised empowered twin fireball a deals 270 hp save for half. (He might actually be unable to cast this high a spell so lets say its just a twin firball dealing on average 105 damage save for half) Now tell me what is the point of going a fighter? and don't say HP, with all the spells out there you can just get a better body with more HP or become a lich!!!!</p><p></p><p>If anyone is interested, to rectify this huge injustice to the Fighters, Rogues and Barbarians, I give them all SR 11+Level, now the magic user "Hits" them as often as the hit the magic user.</p><p></p><p>(Rangers and Paladins are okay since their spells help compensate)</p><p></p><p>Cheers.</p></blockquote><p></p>
[QUOTE="Crow Caller, post: 2763524, member: 39163"] Hey, The reason I put these to adversaries at such a distance is because this is how it would be, talking from a realistic point of veiw. For instance if I were to decide to go and attack somebody I would first have to approach said person which means at somepoint Im going to be 1000 odd feet from them, if the person Im attacking in a magic user, well, you get the point. Likewise if the magic user decides to attack the fighter, once he gets to within 1000ft he begins his bombardement of spells. I beleive that a Fighter of 15th level should have a 50% of besting a Magic User of 15th level WITHOUT having to use magic. As for having different classes to "compliment" each other?? For starters say good buy to the rogue, there is NO Point having one, just have a "Rogueish" Magic Users with boots of this and cloaks of that, invisibility, knock, detect magic and detect snares and pits, true seeing, enhance your ability with this belt or that, etc, etc. let's take a basic 15th level fighter ST 21 Masterwork Greatsword (heck lets make it Adamantium) and with WF & WS he gets 3 attacks a round at plus 23/18/13 and deals on average with each hit 18 dmg for a combined (assuming all attacks hit) 54 damage (infact lets assume because he is 15th level he is fighting an enemy with a mere AC of 25, so our fighter use power attack 5, hitting each time for a Damage of 69), now figuring in crits makes a difference so let's work this out. (We will say he has improved crit making his threat range 17-20/x2) 17 to 20 means he has a 20% chance of threatening a crit, since his opponent has AC 25 and our fighter is PA'ing for 5, this means our Fighter has a 13% chance to Score a Crit on his first attack, an 8% chance for a crit on the 2nd attack and a 3% chance of a crit on his 3rd attack. Now if we add these together and divide by 3 we get an 8% chance of Scoring a Crit per round. that's 1 Critical in Every 12.5 rounds, so for the sake of averages Im going to divide his extra Crit damage (of 69) by 12.5 to get 5.52 then add this to his base 69 to get a total average of 74.52 damage in one round. Now lets take a 15th level magic User (infact let's take a Wizard.) he cast a maximised empowered twin fireball a deals 270 hp save for half. (He might actually be unable to cast this high a spell so lets say its just a twin firball dealing on average 105 damage save for half) Now tell me what is the point of going a fighter? and don't say HP, with all the spells out there you can just get a better body with more HP or become a lich!!!! If anyone is interested, to rectify this huge injustice to the Fighters, Rogues and Barbarians, I give them all SR 11+Level, now the magic user "Hits" them as often as the hit the magic user. (Rangers and Paladins are okay since their spells help compensate) Cheers. [/QUOTE]
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