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Magic Vestement!!!
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<blockquote data-quote="Hypersmurf" data-source="post: 46531" data-attributes="member: 1656"><p></p><p></p><p>Well, so does Craft Magic Arms...</p><p></p><p></p><p></p><p>I see it as the same thing.</p><p></p><p>Either an enhancement bonus granted through a spell is completely different to an enhancement bonus granted through CMA&A, or they're the same.</p><p></p><p>If they're different, then a Defender with a +4 Craft Enhancement bonus and a +4 GMW Enhancement bonus can assign any of its Craft Enhancement to defence. If it assigns 2 points, the it has a +2 AC bonus, a +2 Craft Enhancement bonus, and a +4 GMW Enhancement bonus. The 2 enhancement bonuses don't stack, so the result is +2 AC, +4 attack/damage. If all 4 Craft Enhancement points are assigned to AC, then the result is +4 AC, +4 attack/damage.</p><p></p><p>In this case, I can see no problem with Magic Vestment pumping a suit of armor up to +14 in bonus and bonus equivalents.</p><p></p><p>The alternative - they're the same. In this case, when the +4 GMW is applied to the +2 Defender, then for the duration of the spell, the sword has a +4 Enhancement bonus. The Defending property "allows the wielder to transfer some or all of the sword's enhancement bonus to his AC". Without GMW, that's up to 2 points. With GMW, it's up to 4.</p><p></p><p>And in this case, armor is limited <em>by virtue of being armor</em> to an effective bonus (enhancement plus special ability bonus equivalents) of +10. Regardless of the source of that enhancement bonus. If someone has +1 Silent Ethereal Armor of Invulnerability, it's already maxed out. Casting <em>Magic Vestment</em> is a waste of time, because that would push the effective bonus (enhancement plus special ability bonus equivalents) above +10.</p><p></p><p>I think consistency is important, and I think that the two situations are similar enough that a ruling on one implies a ruling on the other.</p><p></p><p>-Hyp.</p></blockquote><p></p>
[QUOTE="Hypersmurf, post: 46531, member: 1656"] [B][/B] Well, so does Craft Magic Arms... [B][/B] I see it as the same thing. Either an enhancement bonus granted through a spell is completely different to an enhancement bonus granted through CMA&A, or they're the same. If they're different, then a Defender with a +4 Craft Enhancement bonus and a +4 GMW Enhancement bonus can assign any of its Craft Enhancement to defence. If it assigns 2 points, the it has a +2 AC bonus, a +2 Craft Enhancement bonus, and a +4 GMW Enhancement bonus. The 2 enhancement bonuses don't stack, so the result is +2 AC, +4 attack/damage. If all 4 Craft Enhancement points are assigned to AC, then the result is +4 AC, +4 attack/damage. In this case, I can see no problem with Magic Vestment pumping a suit of armor up to +14 in bonus and bonus equivalents. The alternative - they're the same. In this case, when the +4 GMW is applied to the +2 Defender, then for the duration of the spell, the sword has a +4 Enhancement bonus. The Defending property "allows the wielder to transfer some or all of the sword's enhancement bonus to his AC". Without GMW, that's up to 2 points. With GMW, it's up to 4. And in this case, armor is limited [i]by virtue of being armor[/i] to an effective bonus (enhancement plus special ability bonus equivalents) of +10. Regardless of the source of that enhancement bonus. If someone has +1 Silent Ethereal Armor of Invulnerability, it's already maxed out. Casting [i]Magic Vestment[/i] is a waste of time, because that would push the effective bonus (enhancement plus special ability bonus equivalents) above +10. I think consistency is important, and I think that the two situations are similar enough that a ruling on one implies a ruling on the other. -Hyp. [/QUOTE]
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