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Magic Vestment
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<blockquote data-quote="Xar666" data-source="post: 197661" data-attributes="member: 1145"><p><em>Magic Vestment</em></p><p></p><p>Transmutation</p><p>Level: Clr 3, Strength 3, War 3</p><p>Components: V, S, DF</p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Target: Armor or shield touched</p><p>Duration: 1 hour/level</p><p>Saving Throw: Will negates (harmless, object)</p><p>Spell Resistance: Yes (harmless, object)</p><p></p><p>The character imbues a suit of armor or a shield that the character touches with an enhancement bonus of +1 per three caster levels (maximum +5 at 15th level). An outfit of regular clothing counts as a suit of armor that grants no AC bonus for purposes of this spell.</p><p></p><p>Note: An enhancement bonus increases armor’s or a shield’s benefit to the wearer’s AC. A suit of armor cannot have more than +5 in total bonuses (even if some of its bonus is from other than enhancement).</p><p></p><p>**********************************************</p><p></p><p><strong>A:</strong> If a 6th lvl cleric casts this upon a +1 shield, so that it is now a +3 shield for AC purposes. Does this affect the shield's enhancement bonus for Sundering purposes? Would an NPC need a +3 weapon to sunder this shield while the spell is in effect?</p><p></p><p><strong>B:</strong> My group has a 6th lvl cleric that casts Magic Vestment using a <em>Necklace of Karma Beads</em> (+4 to caster level)on his Full plate +1 and his large steel shield +1. He now has an AC of 26. He has the feat Expertise that he uses to add +4 to his AC. So, at level 6 this cleric has an AC of 30.</p><p></p><p>I, the DM, have maybe hit this character 6 times in the whole campaign. The last time was with an Ogre Ftr2 wielding a MW Fullblade. This cleric is walking wall of defense. Three of the other party members have died in the campaign so far.</p><p></p><p>I am running Return to the Temple of Elemental Evil and this cleric fears nothing. I don't blame him; I cannot hit him with most of the monsters in the module unless I roll a natural 20 (using variant rules: natural 20 always hits and natural 1 always misses). Have you experienced this? Does this spell cause problems for any other DMs out there? The AC coupled with the cleric using Spikes on a stick is insane. </p><p></p><p>Any thoughts or suggestions?</p></blockquote><p></p>
[QUOTE="Xar666, post: 197661, member: 1145"] [i]Magic Vestment[/i] Transmutation Level: Clr 3, Strength 3, War 3 Components: V, S, DF Casting Time: 1 action Range: Touch Target: Armor or shield touched Duration: 1 hour/level Saving Throw: Will negates (harmless, object) Spell Resistance: Yes (harmless, object) The character imbues a suit of armor or a shield that the character touches with an enhancement bonus of +1 per three caster levels (maximum +5 at 15th level). An outfit of regular clothing counts as a suit of armor that grants no AC bonus for purposes of this spell. Note: An enhancement bonus increases armor’s or a shield’s benefit to the wearer’s AC. A suit of armor cannot have more than +5 in total bonuses (even if some of its bonus is from other than enhancement). ********************************************** [b]A:[/b] If a 6th lvl cleric casts this upon a +1 shield, so that it is now a +3 shield for AC purposes. Does this affect the shield's enhancement bonus for Sundering purposes? Would an NPC need a +3 weapon to sunder this shield while the spell is in effect? [b]B:[/b] My group has a 6th lvl cleric that casts Magic Vestment using a [i]Necklace of Karma Beads[/i] (+4 to caster level)on his Full plate +1 and his large steel shield +1. He now has an AC of 26. He has the feat Expertise that he uses to add +4 to his AC. So, at level 6 this cleric has an AC of 30. I, the DM, have maybe hit this character 6 times in the whole campaign. The last time was with an Ogre Ftr2 wielding a MW Fullblade. This cleric is walking wall of defense. Three of the other party members have died in the campaign so far. I am running Return to the Temple of Elemental Evil and this cleric fears nothing. I don't blame him; I cannot hit him with most of the monsters in the module unless I roll a natural 20 (using variant rules: natural 20 always hits and natural 1 always misses). Have you experienced this? Does this spell cause problems for any other DMs out there? The AC coupled with the cleric using Spikes on a stick is insane. Any thoughts or suggestions? [/QUOTE]
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