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<blockquote data-quote="Mr.Binx" data-source="post: 199466" data-attributes="member: 4691"><p>Good ideas from everyone. Just as a recap:</p><p></p><p>1. <strong>Dispel Magic</strong>: Dispel the magic using goof! This is one of the most useful spells in the game. If you feel like giving the player a dose of that helpless feeling that they haven't had in a while, sunder a couple of items while he/she is dispelled. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>2. <strong>Touch Attacks & Ethereal Attacks</strong>: Both of these attacks ignore any bonuses due to armor in most cases and can be extremely effective. Ever fought an Arcane Trickster who can sneak attack for 11d6 negative energy damage with Vampiric Touch and then add said damage to himself as temporary hit points? Thanks for the hitpoints sir. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>3. <strong>Grappling</strong>: Another highly effective tactic. If you are grappled then you are only able to use weapons of size small or less. You also have to make concentration checks to cast spells while involved in a grapple. (my group also plays with a house rule that you are unable to use any shield larger than a small shield in a grapple, but some rule-players tend to scoff at house rules so this may not be for you). A good example would be to take a standard crocodile, beef it up, call it a Dire Crocodile, then have it attack the player with a standard grapple attack (not the improved grab) while he is flat footed or doesn't have an attack of opportunity available. You do a touch attack to start the grapple, pin, and then you get automatic damage every round against the player until he/she can break the croc's pin. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>4. <strong>Rust Monster or Rusting Grasp spell</strong>: Ouch! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> Nuff' said.</p><p></p><p> -Rush Lobreto</p><p> Fort Worth, Tx U.S.A.</p></blockquote><p></p>
[QUOTE="Mr.Binx, post: 199466, member: 4691"] Good ideas from everyone. Just as a recap: 1. [b]Dispel Magic[/b]: Dispel the magic using goof! This is one of the most useful spells in the game. If you feel like giving the player a dose of that helpless feeling that they haven't had in a while, sunder a couple of items while he/she is dispelled. :p 2. [b]Touch Attacks & Ethereal Attacks[/b]: Both of these attacks ignore any bonuses due to armor in most cases and can be extremely effective. Ever fought an Arcane Trickster who can sneak attack for 11d6 negative energy damage with Vampiric Touch and then add said damage to himself as temporary hit points? Thanks for the hitpoints sir. :cool: 3. [b]Grappling[/b]: Another highly effective tactic. If you are grappled then you are only able to use weapons of size small or less. You also have to make concentration checks to cast spells while involved in a grapple. (my group also plays with a house rule that you are unable to use any shield larger than a small shield in a grapple, but some rule-players tend to scoff at house rules so this may not be for you). A good example would be to take a standard crocodile, beef it up, call it a Dire Crocodile, then have it attack the player with a standard grapple attack (not the improved grab) while he is flat footed or doesn't have an attack of opportunity available. You do a touch attack to start the grapple, pin, and then you get automatic damage every round against the player until he/she can break the croc's pin. :D 4. [b]Rust Monster or Rusting Grasp spell[/b]: Ouch! :eek: Nuff' said. -Rush Lobreto Fort Worth, Tx U.S.A. [/QUOTE]
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