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General Tabletop Discussion
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Magic Vs AC is Very Poor Reasoning
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<blockquote data-quote="eamon" data-source="post: 5933605" data-attributes="member: 51942"><p>This. Physical attacks that happen to be caused by magic make most sense if they're treated like any other physical attack on the receiving end - i.e. they target AC, with few exceptions.</p><p></p><p>If you're attacking with a shocking grasp, and you're wearing (say) leather armor, that armor should absorb some of the shock or make it harder to touch a vulnerable spot.</p><p></p><p>That a spiritual hammer targets AC is pretty obvious.</p><p></p><p>For searing light, I'd say it's pretty optimistic that the armor merely makes hitting more difficult. It seems to me that armor would be exceedingly effective against mere light (even very intense light). But it's magic, so sure...</p><p></p><p>Whenever it makes sense for armor not to count, you've got a Dexterity saving throw.</p><p></p><p>Honestly though, even in a fireball, I'd imagine that I'd appreciate the armor to keep out at least some of the heat.</p></blockquote><p></p>
[QUOTE="eamon, post: 5933605, member: 51942"] This. Physical attacks that happen to be caused by magic make most sense if they're treated like any other physical attack on the receiving end - i.e. they target AC, with few exceptions. If you're attacking with a shocking grasp, and you're wearing (say) leather armor, that armor should absorb some of the shock or make it harder to touch a vulnerable spot. That a spiritual hammer targets AC is pretty obvious. For searing light, I'd say it's pretty optimistic that the armor merely makes hitting more difficult. It seems to me that armor would be exceedingly effective against mere light (even very intense light). But it's magic, so sure... Whenever it makes sense for armor not to count, you've got a Dexterity saving throw. Honestly though, even in a fireball, I'd imagine that I'd appreciate the armor to keep out at least some of the heat. [/QUOTE]
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Magic Vs AC is Very Poor Reasoning
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