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<blockquote data-quote="dren" data-source="post: 2078769" data-attributes="member: 5176"><p>Here's a homebrew rule I've started using for when spellcasters attempt to break, negate or dispel a permanent magical spell effect. Please let me know what you all think and if it's too hard or pointless. </p><p></p><p>--------------------------------------------</p><p>Magic vs Permanent Magic</p><p></p><p>When magic is used against permanent magical effects or long lasting magical effects; the caster must make a power level check to determine success. Some examples of this are: blindness, Baleful Polymorph, Bestow Curse, Dispel Magic, Feeblemind, Dominate Person, Flesh to Stone, Hallow, Harm, Ironwood, Liveoak, Mark of Justice, Mind-Blank, Permanent Image, Stone to Flesh, Symbol (Any), Trap the Soul, Unhallow, Wall of Iron & Wall of Stone</p><p></p><p>Spells designed specifically to negate another spell, for example a remove blindness spell will instantly work on a creature blinded by magic.</p><p></p><p>Spells that are continually active until discharged (such as Glyph of Warding) are considered permanent spells. In the case of a permanent beneficial spell or effect (Permanency, Hallow, etc) the dispel or negating magic prevents the use of the ability/spell for twenty-four hours.</p></blockquote><p></p>
[QUOTE="dren, post: 2078769, member: 5176"] Here's a homebrew rule I've started using for when spellcasters attempt to break, negate or dispel a permanent magical spell effect. Please let me know what you all think and if it's too hard or pointless. -------------------------------------------- Magic vs Permanent Magic When magic is used against permanent magical effects or long lasting magical effects; the caster must make a power level check to determine success. Some examples of this are: blindness, Baleful Polymorph, Bestow Curse, Dispel Magic, Feeblemind, Dominate Person, Flesh to Stone, Hallow, Harm, Ironwood, Liveoak, Mark of Justice, Mind-Blank, Permanent Image, Stone to Flesh, Symbol (Any), Trap the Soul, Unhallow, Wall of Iron & Wall of Stone Spells designed specifically to negate another spell, for example a remove blindness spell will instantly work on a creature blinded by magic. Spells that are continually active until discharged (such as Glyph of Warding) are considered permanent spells. In the case of a permanent beneficial spell or effect (Permanency, Hallow, etc) the dispel or negating magic prevents the use of the ability/spell for twenty-four hours. [/QUOTE]
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