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Magic weapon crafting tweaks, need your eyeballs please
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<blockquote data-quote="Enkindu594" data-source="post: 5864315" data-attributes="member: 6691841"><p>I think the problem you are running into is that you are running E6. The play testing/balance of the system does not relate to E6.</p><p></p><p>That being said, I've always thought that E6 is a good idea. It seems like a way to maintain the sense of fear that exists in low level play, and do away with some of the wonkiness that creeps into the game as you level.</p><p></p><p>In so far as parameters go:</p><p>1. Ok</p><p>2. Is this the case for all weapons, even those that you aren't making? Are you able to purchase masterwork versions of regular weapons with regular materials that you can then enchant? If there is just crappy stuff avaiable in as far as weaponry? Every weapon is made out of poor materials? </p><p>That is one thing, but being magical, especially in the setting you are describing SHOULD BE SPECIAL Being magical should probably make up for low quality steel, or you should have to go out of your way to find good steel (/iron/whatever) in order to make your weapon, if you are not just enchanting something.</p><p>3. This sounds like the begingings of a pretty cool rule. This rule means that you are not just wanting to get a sword that hit quicker and harder, but rather you want a sword, where what it does is "I AM ON FIRE!!!1! BURN!!1!!1" (insert approrpriate energy type/whatever). Especially in an E6 system where BAB, and AC are severely limited, this is probably a great idea for both offensive and defensive items, and it make the items more unique. </p><p></p><p>That being said, I do think that even within a E6 system you should probably have a significantly lower cap on the total enhancement of a weapon and allow a +1 to hit/damage/ac to be put on an item. Maybe you could work it to where you have a +3 total cap, and can only have a +1 max on the weapon. i.e you could have a weapon that was +1, Keen, Flaming, and/or a + keen, flaming burst, but never a +1 keen, flaming burst weapon because that would be +4. You could have a +1 weapon, or a +1 plus stuff, but never a +3.</p><p></p><p>4. Yikes, I hope the DC is low, and my weapon has a high save. Is this the case for all weapons? Or just magical weapons? If this is only magical weapons then no, this is a really, really bad rule.</p><p></p><p>5. I like this in general, but the drawback should fit the weapon. And using the weapon should be beneficial. Honestly, the vicious property should be your basis of comparison. It deals some damage to you, if you want to deal damage to others. But maybe the weapon sucks some of the heat from your soul in order to deal firey damage to your opponent. You take 1d6 frost dmg, to deal 2d6, or 1d12, or whatever fire damage to your enemies. what happens if you manage to get some frost resistance? Well then congratulations for your free damage. Especially in your environment this could lead to some cool villains/characters</p><p></p><p>Now for your solutions</p><p>1. Yes, exactly, at thjis point it shoudl come down to cost, with a certain cap</p><p></p><p>2. Yes, exactly. I would honestly put the cap at +3, but limit the +x to hit/dmg/ac at +1, and the other +2 total should be properties. Also, someone should be able to have a weapon/armor that has a +x ehancement, without a numerical value (i.e. a flaming sword (no +1))</p><p></p><p>3. Ehhhh, I would scratch this. If you really wanted to stress something here, I would include a bonus for the crafter</p></blockquote><p></p>
[QUOTE="Enkindu594, post: 5864315, member: 6691841"] I think the problem you are running into is that you are running E6. The play testing/balance of the system does not relate to E6. That being said, I've always thought that E6 is a good idea. It seems like a way to maintain the sense of fear that exists in low level play, and do away with some of the wonkiness that creeps into the game as you level. In so far as parameters go: 1. Ok 2. Is this the case for all weapons, even those that you aren't making? Are you able to purchase masterwork versions of regular weapons with regular materials that you can then enchant? If there is just crappy stuff avaiable in as far as weaponry? Every weapon is made out of poor materials? That is one thing, but being magical, especially in the setting you are describing SHOULD BE SPECIAL Being magical should probably make up for low quality steel, or you should have to go out of your way to find good steel (/iron/whatever) in order to make your weapon, if you are not just enchanting something. 3. This sounds like the begingings of a pretty cool rule. This rule means that you are not just wanting to get a sword that hit quicker and harder, but rather you want a sword, where what it does is "I AM ON FIRE!!!1! BURN!!1!!1" (insert approrpriate energy type/whatever). Especially in an E6 system where BAB, and AC are severely limited, this is probably a great idea for both offensive and defensive items, and it make the items more unique. That being said, I do think that even within a E6 system you should probably have a significantly lower cap on the total enhancement of a weapon and allow a +1 to hit/damage/ac to be put on an item. Maybe you could work it to where you have a +3 total cap, and can only have a +1 max on the weapon. i.e you could have a weapon that was +1, Keen, Flaming, and/or a + keen, flaming burst, but never a +1 keen, flaming burst weapon because that would be +4. You could have a +1 weapon, or a +1 plus stuff, but never a +3. 4. Yikes, I hope the DC is low, and my weapon has a high save. Is this the case for all weapons? Or just magical weapons? If this is only magical weapons then no, this is a really, really bad rule. 5. I like this in general, but the drawback should fit the weapon. And using the weapon should be beneficial. Honestly, the vicious property should be your basis of comparison. It deals some damage to you, if you want to deal damage to others. But maybe the weapon sucks some of the heat from your soul in order to deal firey damage to your opponent. You take 1d6 frost dmg, to deal 2d6, or 1d12, or whatever fire damage to your enemies. what happens if you manage to get some frost resistance? Well then congratulations for your free damage. Especially in your environment this could lead to some cool villains/characters Now for your solutions 1. Yes, exactly, at thjis point it shoudl come down to cost, with a certain cap 2. Yes, exactly. I would honestly put the cap at +3, but limit the +x to hit/dmg/ac at +1, and the other +2 total should be properties. Also, someone should be able to have a weapon/armor that has a +x ehancement, without a numerical value (i.e. a flaming sword (no +1)) 3. Ehhhh, I would scratch this. If you really wanted to stress something here, I would include a bonus for the crafter [/QUOTE]
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