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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic weapon/implement/etc. tax?
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<blockquote data-quote="Infiniti2000" data-source="post: 5138229" data-attributes="member: 31734"><p>I apologize if this seems like a stupid question, but I'm having a little trouble with magic weapons, implements, and the like. It seems like some classes are essentially taxed with the requirements of 2 or sometimes 3 items instead of just one. For example, does a fighter ever need more than just a magic weapon? No. A druid, on the other hand, needs both a magic weapon and a magic totem. She could, however, choose to wield a staff and then get both weapon/implement in one fell swoop. My wife was adamant though that her druid would wield a spear, not a staff. A staff simply doesn't make sense in her character concept. This causes at least two problems I know about, obviously stemming from the root cause of requiring two magic items: a weapon and a totem. If she has only 1 (like a fighter would have), obviously it makes sense to have a magic totem, which will help a lot more. Soon, however, she'll simply stop carrying the useless spear. She becomes totally ineffectual with OA as well. A shaman at least has the ability to get a totemic spear, which seems like a "every shaman will get that without exception" item.</p><p></p><p>This is even worse for the bard who needs a magic weapon, instrument, and wand (implement). He could combine the implement and instrument with a subset of instruments, but that's much like the totemic spear, what bard will ever get the instruments that don't also function like a wand? Does the bard even bother carrying weapons anymore?</p><p></p><p>Please help me understand this. Maybe I'm missing something here or perhaps exaggerating a perceived issue. Please include other classes in the discussion (the ones in my group are monk, avenger, and barbarian). Note that this has been coming to light slowly as they progress and I'm trying to come up with magic items. I gave the druid a nice +2 custom spear and she's like, "How does that help with my powers which I use 90% of the time?"</p><p></p><p>I'm strongly considering making all custom weapons I make for these classes double as implements, and vice versa.</p><p></p><p>Thanks! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 5138229, member: 31734"] I apologize if this seems like a stupid question, but I'm having a little trouble with magic weapons, implements, and the like. It seems like some classes are essentially taxed with the requirements of 2 or sometimes 3 items instead of just one. For example, does a fighter ever need more than just a magic weapon? No. A druid, on the other hand, needs both a magic weapon and a magic totem. She could, however, choose to wield a staff and then get both weapon/implement in one fell swoop. My wife was adamant though that her druid would wield a spear, not a staff. A staff simply doesn't make sense in her character concept. This causes at least two problems I know about, obviously stemming from the root cause of requiring two magic items: a weapon and a totem. If she has only 1 (like a fighter would have), obviously it makes sense to have a magic totem, which will help a lot more. Soon, however, she'll simply stop carrying the useless spear. She becomes totally ineffectual with OA as well. A shaman at least has the ability to get a totemic spear, which seems like a "every shaman will get that without exception" item. This is even worse for the bard who needs a magic weapon, instrument, and wand (implement). He could combine the implement and instrument with a subset of instruments, but that's much like the totemic spear, what bard will ever get the instruments that don't also function like a wand? Does the bard even bother carrying weapons anymore? Please help me understand this. Maybe I'm missing something here or perhaps exaggerating a perceived issue. Please include other classes in the discussion (the ones in my group are monk, avenger, and barbarian). Note that this has been coming to light slowly as they progress and I'm trying to come up with magic items. I gave the druid a nice +2 custom spear and she's like, "How does that help with my powers which I use 90% of the time?" I'm strongly considering making all custom weapons I make for these classes double as implements, and vice versa. Thanks! :) [/QUOTE]
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Magic weapon/implement/etc. tax?
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