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General Tabletop Discussion
*Pathfinder & Starfinder
Magic weapon/implement/etc. tax?
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<blockquote data-quote="Amaroq" data-source="post: 5138517" data-attributes="member: 15470"><p>Right, guys, but the question is about <strong>magic items</strong>, not the expertise feats. </p><p></p><p>The answer is this:</p><p></p><p>For most characters, you'll want a primary weapon/implement, a neck-slot item, and an armor-slot item.</p><p></p><p>Some classes will want a secondary weapon/implement, true.</p><p></p><p>However, the <strong>other</strong> magic items that this competes with are extremely underpowered compared with the items in your primary/secondary set. Most have a fairly weak "property", plus one cool "daily" power or one fairly weak "encounter" power .. when we consider "weak" to be relative to, say, "+3 on all my attacks" for a Level 12 weapon/implement, or "+3 to all my NADs" for a Level 12 neck-slot item. </p><p></p><p>So, yes, they're likely to have one fewer random Wondrous Item, or possibly not have a Foot slot item or somesuch .. but I don't think, in practice, your characters should "feel" it very much.</p><p></p><p>Now, if the +2 spear was the first +2 item your shaman picked up, she might well have preferred a +2 implement, +2 armor, or +2 neck-item, and reasonably so ... but she'd have probably had the same reaction to any number of non-top-tier items she could have picked up:</p><p></p><p>Lens of Reading: Daily, allows one hour reading some language she doesn't understand.</p><p></p><p>Rushing Cleats: +2 to bull rushes, +1 distance on any push/slide for any close or melee attack</p><p></p><p>Lancing Gloves: +2 damage on melee attacks while mounted</p><p></p><p>Charm Bracelet: +1 to saving throws against ongoing damage</p><p></p><p>just to pick some random L7 and L8 items. Not that these aren't <strong>cool</strong>, aren't <strong>useful</strong>, etc., but .. compared to a +2 attack and +2 damage weapon/implement, or +2 to all my NAD's, they're clearly secondary in power.</p><p></p><p>If the OP wants to think of this as a "Magic Item Tax", they need to look at the opportunity cost the player is giving up to get one additional power item .. and to me it looks like its honestly no big deal.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5138517, member: 15470"] Right, guys, but the question is about [b]magic items[/b], not the expertise feats. The answer is this: For most characters, you'll want a primary weapon/implement, a neck-slot item, and an armor-slot item. Some classes will want a secondary weapon/implement, true. However, the [b]other[/b] magic items that this competes with are extremely underpowered compared with the items in your primary/secondary set. Most have a fairly weak "property", plus one cool "daily" power or one fairly weak "encounter" power .. when we consider "weak" to be relative to, say, "+3 on all my attacks" for a Level 12 weapon/implement, or "+3 to all my NADs" for a Level 12 neck-slot item. So, yes, they're likely to have one fewer random Wondrous Item, or possibly not have a Foot slot item or somesuch .. but I don't think, in practice, your characters should "feel" it very much. Now, if the +2 spear was the first +2 item your shaman picked up, she might well have preferred a +2 implement, +2 armor, or +2 neck-item, and reasonably so ... but she'd have probably had the same reaction to any number of non-top-tier items she could have picked up: Lens of Reading: Daily, allows one hour reading some language she doesn't understand. Rushing Cleats: +2 to bull rushes, +1 distance on any push/slide for any close or melee attack Lancing Gloves: +2 damage on melee attacks while mounted Charm Bracelet: +1 to saving throws against ongoing damage just to pick some random L7 and L8 items. Not that these aren't [b]cool[/b], aren't [b]useful[/b], etc., but .. compared to a +2 attack and +2 damage weapon/implement, or +2 to all my NAD's, they're clearly secondary in power. If the OP wants to think of this as a "Magic Item Tax", they need to look at the opportunity cost the player is giving up to get one additional power item .. and to me it looks like its honestly no big deal. [/QUOTE]
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Magic weapon/implement/etc. tax?
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