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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic weapon/implement/etc. tax?
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<blockquote data-quote="keterys" data-source="post: 5139654" data-attributes="member: 43019"><p>There is at least one spear that counts as a totem, btw.</p><p><strong>Alfsair Spear</strong></p><p></p><p><em>This spear is a favorite druid weapon.</em></p><p><strong>Level</strong>: 3</p><p><strong>Price</strong>: 680 gp</p><p><strong>Weapon</strong>: Spear</p><p><strong>Enhancement</strong>: +1 attack rolls and damage rolls</p><p><strong>Critical</strong>: +1d8 psychic and poison damage per plus</p><p><strong>Property</strong>: You gain an item bonus to Nature checks equal to the spear’s enhancement bonus.</p><p><strong>Property</strong>: Classes that use totems can use this spear as an implement for class powers and paragon path powers.</p><p><strong>Power (Daily * Poison, Psychic):</strong> No Action. <em>Trigger:</em> You score a critical hit against an enemy with this spear. <em>Effect:</em> The enemy hit by the triggering attack is dazed until the end of its next turn. </p><p></p><p></p><p></p><p>AIP or Songblades are the routes I'd suggest, in general, but there are magic instruments that count as +X. You could also have an instrument that may be used as a melee weapon, such as a flute that can transform into a sword or a harp you can fire arrows from. The sky is your limit there.</p><p></p><p>That said, you might be a good fit for the rule from DMG2 that just has people get a natural enhancement bonus as they level, so at 6th they count as +2, 11th +3 (or whatever, I don't know the actual # off the top of my head)</p></blockquote><p></p>
[QUOTE="keterys, post: 5139654, member: 43019"] There is at least one spear that counts as a totem, btw. [B]Alfsair Spear[/B] [I]This spear is a favorite druid weapon.[/I] [B]Level[/B]: 3 [B]Price[/B]: 680 gp [B]Weapon[/B]: Spear [B]Enhancement[/B]: +1 attack rolls and damage rolls [B]Critical[/B]: +1d8 psychic and poison damage per plus [B]Property[/B]: You gain an item bonus to Nature checks equal to the spear’s enhancement bonus. [B]Property[/B]: Classes that use totems can use this spear as an implement for class powers and paragon path powers. [B]Power (Daily * Poison, Psychic):[/B] No Action. [I]Trigger:[/I] You score a critical hit against an enemy with this spear. [I]Effect:[/I] The enemy hit by the triggering attack is dazed until the end of its next turn. AIP or Songblades are the routes I'd suggest, in general, but there are magic instruments that count as +X. You could also have an instrument that may be used as a melee weapon, such as a flute that can transform into a sword or a harp you can fire arrows from. The sky is your limit there. That said, you might be a good fit for the rule from DMG2 that just has people get a natural enhancement bonus as they level, so at 6th they count as +2, 11th +3 (or whatever, I don't know the actual # off the top of my head) [/QUOTE]
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Magic weapon/implement/etc. tax?
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