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<blockquote data-quote="mmadsen" data-source="post: 132305" data-attributes="member: 1645"><p>In a recent <a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=8791" target="_blank">discussion</a> of Robin's Laws of Good Game Mastering, ColonelHardisson suggested <a href="http://www.roleplayingtips.com/" target="_blank">roleplayingtips.com</a> for, well, roleplaying tips. I enjoyed this little tidbit from an <a href="http://www.roleplayingtips.com/issue84.html" target="_blank">archived issue</a>: </p><p></p><p>Generate Awesome Sounding Magic Weapon Names</p><p>From: John H.</p><p></p><p>Names hold power. Throughout time, beliefs persist that knowing the true name of someone (or something) provides some control over the named one. Names are descriptive, running from the simple job title to the awe- or fear- inspiring surname sported by heroes and fiends of renown. </p><p></p><p>While the former are useful, it's the latter names that I think about when generating treasure hordes or interesting legends. To that end, I put together a few brief tables of synonyms, grouped (loosely) by type. I know that by going through a thesaurus, I could no doubt generate enough terms to last a lifetime of campaigns. As it is, the tables below fit nicely into the back of my Dungeon Master's Guide and provide enough raw data to formulate my own awe-inspiring weapons (well, the names at least). </p><p></p><p>As it stands, I've no alignment terms due to both not having enough words and in an effort to keep this list fairly generic. While the lists are primarily intended for use as suffixes to weapon, monster, or body part terms (like sword, goblin, or head), some of the words make decent prefixes as well. </p><p></p><p>For example: </p><p></p><p>Trollsear (flaming troll bane weapon) </p><p>Rimefang (cold piercing weapon) </p><p>Heartseeker (enhanced "to hit" weapon -- most likely piercing) </p><p>Stormcaller (electrical weapon) </p><p>Runeripper (anti-magical or anti-mage slashing weapon) </p><p>Goblindoom (goblin bane weapon) </p><p>Elfcutter (elf bane slashing weapon) </p><p>Headknocker (enhanced "to hit" blunt weapon) </p><p>Skullcrusher (enhanced "damage" blunt weapon) </p><p>Flamerend (flaming slashing weapon) OR (cold-based fire bane weapon) </p><p>Frostbringer (cold weapon) </p><p></p><p>Here are the charts: </p><p></p><p>Bane Weapons (d8): </p><p>Foe </p><p>Death </p><p>Bane </p><p>Slayer </p><p>Fear </p><p>Ruin </p><p>Doom </p><p>End </p><p></p><p>Fire Weapons (d6): </p><p>Flame </p><p>Fire </p><p>Sear </p><p>Heat </p><p>Burn </p><p>Pyre </p><p></p><p>Cold Weapons (d6): </p><p>Rime </p><p>Hoar </p><p>Frost </p><p>Ice </p><p>Chill </p><p>Cold </p><p></p><p>Useful Suffixes (d8): </p><p>Caller </p><p>Taker </p><p>Maker </p><p>Giver </p><p>Bringer </p><p>Seeker </p><p>Finder </p><p>Sender </p><p></p><p>Electrical Weapons (d6): </p><p>Bolt </p><p>Shock </p><p>Blast </p><p>Flash </p><p>Lightning </p><p>Storm </p><p></p><p>Blunt Weapons (d6): </p><p>Hammer </p><p>Crusher </p><p>Knocker </p><p>Basher </p><p>Grinder </p><p>Thumper </p><p></p><p>Pointed Weapons (d4): </p><p>Piercer </p><p>Fang / Tooth </p><p>Sting </p><p>Bite(r) </p><p></p><p>Slashing Weapons (d6): </p><p>Splitter </p><p>Razor </p><p>Claw </p><p>Rend </p><p>Cutter </p><p>Ripper </p><p></p><p>Magic Prefixes (d4): </p><p>Spell </p><p>Magic </p><p>Rune </p><p>Dweomer</p></blockquote><p></p>
[QUOTE="mmadsen, post: 132305, member: 1645"] In a recent [url=http://www.enworld.org/messageboards/showthread.php?s=&threadid=8791]discussion[/url] of Robin's Laws of Good Game Mastering, ColonelHardisson suggested [url=http://www.roleplayingtips.com/]roleplayingtips.com[/url] for, well, roleplaying tips. I enjoyed this little tidbit from an [url=http://www.roleplayingtips.com/issue84.html]archived issue[/url]: Generate Awesome Sounding Magic Weapon Names From: John H. Names hold power. Throughout time, beliefs persist that knowing the true name of someone (or something) provides some control over the named one. Names are descriptive, running from the simple job title to the awe- or fear- inspiring surname sported by heroes and fiends of renown. While the former are useful, it's the latter names that I think about when generating treasure hordes or interesting legends. To that end, I put together a few brief tables of synonyms, grouped (loosely) by type. I know that by going through a thesaurus, I could no doubt generate enough terms to last a lifetime of campaigns. As it is, the tables below fit nicely into the back of my Dungeon Master's Guide and provide enough raw data to formulate my own awe-inspiring weapons (well, the names at least). As it stands, I've no alignment terms due to both not having enough words and in an effort to keep this list fairly generic. While the lists are primarily intended for use as suffixes to weapon, monster, or body part terms (like sword, goblin, or head), some of the words make decent prefixes as well. For example: Trollsear (flaming troll bane weapon) Rimefang (cold piercing weapon) Heartseeker (enhanced "to hit" weapon -- most likely piercing) Stormcaller (electrical weapon) Runeripper (anti-magical or anti-mage slashing weapon) Goblindoom (goblin bane weapon) Elfcutter (elf bane slashing weapon) Headknocker (enhanced "to hit" blunt weapon) Skullcrusher (enhanced "damage" blunt weapon) Flamerend (flaming slashing weapon) OR (cold-based fire bane weapon) Frostbringer (cold weapon) Here are the charts: Bane Weapons (d8): Foe Death Bane Slayer Fear Ruin Doom End Fire Weapons (d6): Flame Fire Sear Heat Burn Pyre Cold Weapons (d6): Rime Hoar Frost Ice Chill Cold Useful Suffixes (d8): Caller Taker Maker Giver Bringer Seeker Finder Sender Electrical Weapons (d6): Bolt Shock Blast Flash Lightning Storm Blunt Weapons (d6): Hammer Crusher Knocker Basher Grinder Thumper Pointed Weapons (d4): Piercer Fang / Tooth Sting Bite(r) Slashing Weapons (d6): Splitter Razor Claw Rend Cutter Ripper Magic Prefixes (d4): Spell Magic Rune Dweomer [/QUOTE]
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