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General Tabletop Discussion
*Pathfinder & Starfinder
Magic Weapon Pricing Question
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<blockquote data-quote="whatisitgoodfor" data-source="post: 229399" data-attributes="member: 932"><p>Ridley's Cohort:</p><p> </p><p></p><p>But all abilities are combat abilities. Str helps just about everyone, Dex helps just about everyone, Con helps everyone, Wis helps monks and divine spellcasters, Int helps the Rogue and the Wizard, and Cha helps the Rogue and spontaneous casters. </p><p></p><p>A better question is whether or not there would be situations where the character would need both his hands free and the Str bonus. The answer, of course, is that he would. Imagine if you will that the fighter is forced to swim while in full armor. The check penalty for this is gonna kill him... literally. He really needs the extra bonus from the sword, but if he holds on to it, his DM is going to (probably) give him extra penalties to the check that more than make up for the extra Str. </p><p></p><p>In short, the benefit of not taking up a wearable item space is counteracted by not always being active. If the benefit is always active, then the effect should have the 2* cost multiplier, but if it's only active while wielded, it should occupy a virtual item slot.</p></blockquote><p></p>
[QUOTE="whatisitgoodfor, post: 229399, member: 932"] Ridley's Cohort: But all abilities are combat abilities. Str helps just about everyone, Dex helps just about everyone, Con helps everyone, Wis helps monks and divine spellcasters, Int helps the Rogue and the Wizard, and Cha helps the Rogue and spontaneous casters. A better question is whether or not there would be situations where the character would need both his hands free and the Str bonus. The answer, of course, is that he would. Imagine if you will that the fighter is forced to swim while in full armor. The check penalty for this is gonna kill him... literally. He really needs the extra bonus from the sword, but if he holds on to it, his DM is going to (probably) give him extra penalties to the check that more than make up for the extra Str. In short, the benefit of not taking up a wearable item space is counteracted by not always being active. If the benefit is always active, then the effect should have the 2* cost multiplier, but if it's only active while wielded, it should occupy a virtual item slot. [/QUOTE]
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Magic Weapon Pricing Question
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