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Magic Weapons and Keyword Inheritance
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<blockquote data-quote="PrecociousApprentice" data-source="post: 4344107" data-attributes="member: 61449"><p>This is not true. When a power used in an attack is made with a flaming weapon, but the at-will of the flaming weapon is off, then the power still gets the fire keyword. If that power had the radiant keyword for example, the damage is both radiant and fire. When you assign damage, 1/2 the damage rounded up is radiant, 1/2 the damage rounded down is fire. When you use the at-will of the flaming weapon, ALL of the damage is fire. This allows you to decide to override the keywords of the power with the weapons at-will, but you are never able to completely turn of the fire ability on a flaming weapon. the damage is either all fire or part fire. The same goes for frost weapons.</p><p></p><p>As for the rest of your post, this issue is pretty clearly stated in the PHB and has even been cleared up on several ocasions by custserve. Any powers used with a magic item, if those powers are either class or racial powers, inherit all the keywords for the powers of the magic item. Maybe a little more powerful than I would have guessed, but I quit guessing and just read it for exactly what it says. And what custserve has repeatedly said. Anything else would need an erata to make it so.</p><p></p><p>Using the example of Reliable is sorta a straw man (I hate that term) because I am pretty sure that there are no magic items that have reliable as a keyword on their powers. That would make it pretty rediculous, if not completely game breaking. But as it stands, it seems to be irrelevant to this discussion.</p><p></p><p>EDIT: It really seems like there needs to be an erata about how to deal with keywords. Fire keyword powers that only do cold damage because of added keywords should not exist. Erasing keywords, adding keywords, ensuring consistency between keywords and damage types, and inheriting keywords all need to be cleared up.</p></blockquote><p></p>
[QUOTE="PrecociousApprentice, post: 4344107, member: 61449"] This is not true. When a power used in an attack is made with a flaming weapon, but the at-will of the flaming weapon is off, then the power still gets the fire keyword. If that power had the radiant keyword for example, the damage is both radiant and fire. When you assign damage, 1/2 the damage rounded up is radiant, 1/2 the damage rounded down is fire. When you use the at-will of the flaming weapon, ALL of the damage is fire. This allows you to decide to override the keywords of the power with the weapons at-will, but you are never able to completely turn of the fire ability on a flaming weapon. the damage is either all fire or part fire. The same goes for frost weapons. As for the rest of your post, this issue is pretty clearly stated in the PHB and has even been cleared up on several ocasions by custserve. Any powers used with a magic item, if those powers are either class or racial powers, inherit all the keywords for the powers of the magic item. Maybe a little more powerful than I would have guessed, but I quit guessing and just read it for exactly what it says. And what custserve has repeatedly said. Anything else would need an erata to make it so. Using the example of Reliable is sorta a straw man (I hate that term) because I am pretty sure that there are no magic items that have reliable as a keyword on their powers. That would make it pretty rediculous, if not completely game breaking. But as it stands, it seems to be irrelevant to this discussion. EDIT: It really seems like there needs to be an erata about how to deal with keywords. Fire keyword powers that only do cold damage because of added keywords should not exist. Erasing keywords, adding keywords, ensuring consistency between keywords and damage types, and inheriting keywords all need to be cleared up. [/QUOTE]
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