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<blockquote data-quote="Rith the Wanderer" data-source="post: 4347098" data-attributes="member: 61453"><p>The warlock being scary I was referring to was the doomsayer class ability (this isn't necessarily the case, I was just positing a possible fluff). The thing with disintegrate is, the ongoing damage is a save effect. So the fear keyword + warlock = lower chance of saving versus just a straight damage effect (because the warlock is scary, or whatever that class ability is attempting to model, and the disintegrate is also now doing a save end effect with a fear keyword, that happens to be just damage). I don't really think that makes much sense.</p><p> </p><p>Solo's get +5 to saves and elites get +2 to saves. I took that into account. Without the +5 save bonus the average round time would be over 200 rounds (basically, its dead). With just the elite (+2) bonus the average round time would be something like 30 rounds. The reason I didn't include those numbers is that I think wasting that much resource to keep one guy out when you're fighting a ton of them isn't as awesome a tactical maneuver. When its a solo it is.</p><p> </p><p>Equation I used: +5-2-8=-5 total mod on a solo save. This means he needs a 15 or higher (30% chance). Both saves need to succeed in order to get out. 9% chance per turn. .09^8=.47%. So it's 7 or 8 rounds (I was using a wisdom mod of 9 not 8 earlier for some reason, I fixed it now).</p><p> </p><p>Being stunned for 8 rounds is not just "making those abilities a little better." I play wizard pretty much exclusively, and stun, even for one round on a solo is AMAZING. Thats one round where your entire team gets to wail on it for free, with combat advantage. Stun means no actions, no opportunity attacks, nothing. I understand that this (the 8 round stun) is a high level effect, but it will completely destroy any level appropriate (or even much higher level, as long a stun save end effect hits once) monster will be completely dead.</p><p> </p><p>8 rounds of stun means the solo is dead. Obviously if someone hit with an unconscious effect it would be even worse. Unless there is some kind of unusual circumstance, 8 rounds of focus fire from a level equivalent party, with combat advantage, is going to kill even the huge hp solos.</p></blockquote><p></p>
[QUOTE="Rith the Wanderer, post: 4347098, member: 61453"] The warlock being scary I was referring to was the doomsayer class ability (this isn't necessarily the case, I was just positing a possible fluff). The thing with disintegrate is, the ongoing damage is a save effect. So the fear keyword + warlock = lower chance of saving versus just a straight damage effect (because the warlock is scary, or whatever that class ability is attempting to model, and the disintegrate is also now doing a save end effect with a fear keyword, that happens to be just damage). I don't really think that makes much sense. Solo's get +5 to saves and elites get +2 to saves. I took that into account. Without the +5 save bonus the average round time would be over 200 rounds (basically, its dead). With just the elite (+2) bonus the average round time would be something like 30 rounds. The reason I didn't include those numbers is that I think wasting that much resource to keep one guy out when you're fighting a ton of them isn't as awesome a tactical maneuver. When its a solo it is. Equation I used: +5-2-8=-5 total mod on a solo save. This means he needs a 15 or higher (30% chance). Both saves need to succeed in order to get out. 9% chance per turn. .09^8=.47%. So it's 7 or 8 rounds (I was using a wisdom mod of 9 not 8 earlier for some reason, I fixed it now). Being stunned for 8 rounds is not just "making those abilities a little better." I play wizard pretty much exclusively, and stun, even for one round on a solo is AMAZING. Thats one round where your entire team gets to wail on it for free, with combat advantage. Stun means no actions, no opportunity attacks, nothing. I understand that this (the 8 round stun) is a high level effect, but it will completely destroy any level appropriate (or even much higher level, as long a stun save end effect hits once) monster will be completely dead. 8 rounds of stun means the solo is dead. Obviously if someone hit with an unconscious effect it would be even worse. Unless there is some kind of unusual circumstance, 8 rounds of focus fire from a level equivalent party, with combat advantage, is going to kill even the huge hp solos. [/QUOTE]
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