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Magic Weapons and Keyword Inheritance
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<blockquote data-quote="DracoSuave" data-source="post: 4351353" data-attributes="member: 71571"><p>Thank you WoTC for already providing a power that makes the current rule a bit crazy.</p><p></p><p>Cut from the Artificer PDF:</p><p></p><p>Runic resistance Artificer Attack 7</p><p>Using your implement, you hurl sigil-scribed ceramic</p><p>sphere that blasts your foes and covers your allies in</p><p>protective veils.</p><p>Encounter ✦ arcane, implement; acid, Cold, Fire,</p><p>or lightning</p><p>standard action area burst 1 within 10 squares</p><p>Target: Each enemy in burst</p><p>attack: Intelligence vs. Reflex</p><p>Hit: 2d6 + Intelligence modifier damage of a type you</p><p>choose: acid, cold, fire, or lightning.</p><p>Effect: Each ally in the burst chooses a damage type—</p><p>acid, cold, fire, or lightning—and gains resistance</p><p>equal to 5 + your Constitution modifier against that</p><p>damage type until the end of your next turn.</p><p></p><p></p><p>Alright. This power is sort of -madness.- The power's got 4 different keywords on it, each determined by a number of different decisions made throughout it.</p><p></p><p>Let's say you have Burning Blizzard as a feat.</p><p></p><p>You chose to deal Lightning damage with this power. Not a big deal. The power therefore gets the Lightning Keyword, and we're all aware of that.</p><p></p><p>And let's say an ally in the burst chooses cold-resistance. The Power then gets the Cold Keyword, and that's cool to. It's now a power with the cold keyword, and thusly, you get to do that extra 2-6 damage from the feat (feat only cares about keywords, not actual damage type dealt)</p><p></p><p>That's fine.</p><p></p><p>But it's also an Arcane Encounter ability, so it's on a wand.</p><p></p><p>That would give the wand a power:</p><p></p><p>Daily - Arcane, Implement; Acid, Cold, Fire, or Lightning</p><p></p><p>What keywords does this wand give a power that it is used as an Implement for? All? None? Some?</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4351353, member: 71571"] Thank you WoTC for already providing a power that makes the current rule a bit crazy. Cut from the Artificer PDF: Runic resistance Artificer Attack 7 Using your implement, you hurl sigil-scribed ceramic sphere that blasts your foes and covers your allies in protective veils. Encounter ✦ arcane, implement; acid, Cold, Fire, or lightning standard action area burst 1 within 10 squares Target: Each enemy in burst attack: Intelligence vs. Reflex Hit: 2d6 + Intelligence modifier damage of a type you choose: acid, cold, fire, or lightning. Effect: Each ally in the burst chooses a damage type— acid, cold, fire, or lightning—and gains resistance equal to 5 + your Constitution modifier against that damage type until the end of your next turn. Alright. This power is sort of -madness.- The power's got 4 different keywords on it, each determined by a number of different decisions made throughout it. Let's say you have Burning Blizzard as a feat. You chose to deal Lightning damage with this power. Not a big deal. The power therefore gets the Lightning Keyword, and we're all aware of that. And let's say an ally in the burst chooses cold-resistance. The Power then gets the Cold Keyword, and that's cool to. It's now a power with the cold keyword, and thusly, you get to do that extra 2-6 damage from the feat (feat only cares about keywords, not actual damage type dealt) That's fine. But it's also an Arcane Encounter ability, so it's on a wand. That would give the wand a power: Daily - Arcane, Implement; Acid, Cold, Fire, or Lightning What keywords does this wand give a power that it is used as an Implement for? All? None? Some? [/QUOTE]
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